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author | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
---|---|---|
committer | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
commit | 2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch) | |
tree | 713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/ItemGrid.h | |
parent | Fixed merge conflict (diff) | |
parent | Fixed some more minor issues with the redstone simulator. (diff) | |
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Diffstat (limited to 'src/ItemGrid.h')
-rw-r--r-- | src/ItemGrid.h | 46 |
1 files changed, 24 insertions, 22 deletions
diff --git a/src/ItemGrid.h b/src/ItemGrid.h index b344e3daf..c34d5e9e2 100644 --- a/src/ItemGrid.h +++ b/src/ItemGrid.h @@ -20,11 +20,13 @@ class cItemGrid public: // tolua_end - /// This class is used as a callback for when a slot changes + /** This class is used as a callback for when a slot changes */ class cListener { public: - /// Called whenever a slot changes + virtual ~cListener() {} + + /** Called whenever a slot changes */ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) = 0; } ; typedef std::vector<cListener *> cListeners; @@ -38,12 +40,12 @@ public: int GetHeight (void) const { return m_Height; } int GetNumSlots(void) const { return m_NumSlots; } - /// Converts XY coords into slot number; returns -1 on invalid coords + /** Converts XY coords into slot number; returns -1 on invalid coords */ int GetSlotNum(int a_X, int a_Y) const; // tolua_end - /// Converts slot number into XY coords; sets coords to -1 on invalid slot number. Exported in ManualBindings.cpp + /** Converts slot number into XY coords; sets coords to -1 on invalid slot number. Exported in ManualBindings.cpp */ void GetSlotCoords(int a_SlotNum, int & a_X, int & a_Y) const; // tolua_begin @@ -62,16 +64,16 @@ public: void EmptySlot(int a_X, int a_Y); void EmptySlot(int a_SlotNum); - /// Returns true if the specified slot is empty or the slot doesn't exist + /** Returns true if the specified slot is empty or the slot doesn't exist */ bool IsSlotEmpty(int a_SlotNum) const; - /// Returns true if the specified slot is empty or the slot doesn't exist + /** Returns true if the specified slot is empty or the slot doesn't exist */ bool IsSlotEmpty(int a_X, int a_Y) const; - /// Sets all items as empty + /** Sets all items as empty */ void Clear(void); - /// Returns number of items out of a_ItemStack that can fit in the storage + /** Returns number of items out of a_ItemStack that can fit in the storage */ int HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks = true); /** Adds as many items out of a_ItemStack as can fit. @@ -117,37 +119,37 @@ public: */ cItem RemoveOneItem(int a_X, int a_Y); - /// Returns the number of items of type a_Item that are stored + /** Returns the number of items of type a_Item that are stored */ int HowManyItems(const cItem & a_Item); - /// Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack + /** Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack */ bool HasItems(const cItem & a_ItemStack); - /// Returns the index of the first empty slot; -1 if all full + /** Returns the index of the first empty slot; -1 if all full */ int GetFirstEmptySlot(void) const; - /// Returns the index of the first non-empty slot; -1 if all empty + /** Returns the index of the first non-empty slot; -1 if all empty */ int GetFirstUsedSlot(void) const; - /// Returns the index of the last empty slot; -1 if all full + /** Returns the index of the last empty slot; -1 if all full */ int GetLastEmptySlot(void) const; - /// Returns the index of the last used slot; -1 if all empty + /** Returns the index of the last used slot; -1 if all empty */ int GetLastUsedSlot(void) const; - /// Returns the index of the first empty slot following a_StartFrom (a_StartFrom is not checked) + /** Returns the index of the first empty slot following a_StartFrom (a_StartFrom is not checked) */ int GetNextEmptySlot(int a_StartFrom) const; - /// Returns the index of the first used slot following a_StartFrom (a_StartFrom is not checked) + /** Returns the index of the first used slot following a_StartFrom (a_StartFrom is not checked) */ int GetNextUsedSlot(int a_StartFrom) const; - /// Copies the contents into a cItems object; preserves the original a_Items contents + /** Copies the contents into a cItems object; preserves the original a_Items contents */ void CopyToItems(cItems & a_Items) const; - /// Adds the specified damage to the specified item; returns true if the item broke (but the item is left intact) + /** Adds the specified damage to the specified item; returns true if the item broke (but the item is left intact) */ bool DamageItem(int a_SlotNum, short a_Amount); - /// Adds the specified damage to the specified item; returns true if the item broke (but the item is left intact) + /** Adds the specified damage to the specified item; returns true if the item broke (but the item is left intact) */ bool DamageItem(int a_X, int a_Y, short a_Amount); // tolua_end @@ -159,10 +161,10 @@ public: */ void GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, size_t a_CountLootProbabs, int a_NumSlots, int a_Seed); - /// Adds a callback that gets called whenever a slot changes. Must not be called from within the listener callback! + /** Adds a callback that gets called whenever a slot changes. Must not be called from within the listener callback! */ void AddListener(cListener & a_Listener); - /// Removes a slot-change-callback. Must not be called from within the listener callback! + /** Removes a slot-change-callback. Must not be called from within the listener callback! */ void RemoveListener(cListener & a_Listener); // tolua_begin @@ -177,7 +179,7 @@ protected: cCriticalSection m_CSListeners; ///< CS that guards the m_Listeners against multi-thread access bool m_IsInTriggerListeners; ///< Set to true while TriggerListeners is running, to detect attempts to manipulate listener list while triggerring - /// Calls all m_Listeners for the specified slot number + /** Calls all m_Listeners for the specified slot number */ void TriggerListeners(int a_SlotNum); /** Adds up to a_Num items out of a_ItemStack, as many as can fit, in specified slot |