summaryrefslogtreecommitdiffstats
path: root/src/Items/ItemBed.h
diff options
context:
space:
mode:
authorMattes D <github@xoft.cz>2014-12-25 00:31:56 +0100
committerMattes D <github@xoft.cz>2014-12-25 00:31:56 +0100
commit1d593134da55317e3ec09c56463d4a0a92128b81 (patch)
tree220066e191e85bb3fafd4bccbcfbe62ed737f2f6 /src/Items/ItemBed.h
parentByteBuffer: SingleThreadAccessChecker is request-only. (diff)
parentAPIDump: Updated the player block placement documentation. (diff)
downloadcuberite-1d593134da55317e3ec09c56463d4a0a92128b81.tar
cuberite-1d593134da55317e3ec09c56463d4a0a92128b81.tar.gz
cuberite-1d593134da55317e3ec09c56463d4a0a92128b81.tar.bz2
cuberite-1d593134da55317e3ec09c56463d4a0a92128b81.tar.lz
cuberite-1d593134da55317e3ec09c56463d4a0a92128b81.tar.xz
cuberite-1d593134da55317e3ec09c56463d4a0a92128b81.tar.zst
cuberite-1d593134da55317e3ec09c56463d4a0a92128b81.zip
Diffstat (limited to 'src/Items/ItemBed.h')
-rw-r--r--src/Items/ItemBed.h28
1 files changed, 17 insertions, 11 deletions
diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h
index 94a14cf16..77d51d744 100644
--- a/src/Items/ItemBed.h
+++ b/src/Items/ItemBed.h
@@ -24,30 +24,36 @@ public:
return true;
}
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
+
+ virtual bool OnPlayerPlace(
+ cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ int a_CursorX, int a_CursorY, int a_CursorZ
) override
{
+ // Can only be placed on the floor:
if (a_BlockFace != BLOCK_FACE_TOP)
{
- // Can only be placed on the floor
return false;
}
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetYaw());
+ // The "foot" block:
+ sSetBlockVector blks;
+ NIBBLETYPE BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player.GetYaw());
+ blks.emplace_back(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BED, BlockMeta);
- // Check if there is empty space for the foot section:
- Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta);
- if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR)
+ // Check if there is empty space for the "head" block:
+ // (Vanilla only allows beds to be placed into air)
+ Vector3i Direction = cBlockBedHandler::MetaDataToDirection(BlockMeta);
+ if (a_World.GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR)
{
return false;
}
+ blks.emplace_back(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, BlockMeta | 0x08);
- a_BlockType = E_BLOCK_BED;
- return true;
+ // Place both bed blocks:
+ return a_Player.PlaceBlocks(blks);
}
} ;