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authorLukas Pioch <lukas@zgow.de>2017-05-09 14:21:25 +0200
committerLukas Pioch <lukas@zgow.de>2017-05-24 19:02:18 +0200
commit73a3c4e3be1916bdd4830e7ce7454035a1f572f6 (patch)
tree95716ef6c87706de98866b0fa13f862dd07855ff /src/Items/ItemBoat.h
parentOff-hand/shield slot functional, save and load slot, bow + arrow functional (#3725) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Items/ItemBoat.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Items/ItemBoat.h b/src/Items/ItemBoat.h
index 493605483..bdfed8944 100644
--- a/src/Items/ItemBoat.h
+++ b/src/Items/ItemBoat.h
@@ -95,7 +95,7 @@ public:
}
// Spawn block at water level
- cBoat * Boat = new cBoat(x + 0.5, y + 0.5, z + 0.5);
+ cBoat * Boat = new cBoat(x + 0.5, y + 0.5, z + 0.5, cBoat::ItemToMaterial(a_Player->GetEquippedItem()));
if (!Boat->Initialize(*a_World))
{
delete Boat;