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author | archshift <admin@archshift.com> | 2014-07-29 22:04:00 +0200 |
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committer | archshift <admin@archshift.com> | 2014-07-29 22:04:00 +0200 |
commit | a9b597087b56b4526a3f6447789ba141568575a1 (patch) | |
tree | a08542d77b5668a25ca5e00492577ed6f4d61a9a /src/Items/ItemBow.h | |
parent | Spacing fixes and a few more BLOCK_META constants. (diff) | |
parent | Slight cleanup after portals (diff) | |
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Diffstat (limited to 'src/Items/ItemBow.h')
-rw-r--r-- | src/Items/ItemBow.h | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index 8c0b3a0a3..e7a77dcbc 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -46,34 +46,31 @@ public: { // Actual shot - produce the arrow with speed based on the ticks that the bow was charged ASSERT(a_Player != NULL); - + int BowCharge = a_Player->FinishChargingBow(); - double Force = (double)BowCharge / 20; - Force = (Force * Force + 2 * Force) / 3; // This formula is used by the 1.6.2 client + double Force = (double)BowCharge / 20.0; + Force = (Force * Force + 2.0 * Force) / 3.0; // This formula is used by the 1.6.2 client if (Force < 0.1) { // Too little force, ignore the shot return; } - if (Force > 1) - { - Force = 1; - } - + Force = std::min(Force, 1.0); + // Create the arrow entity: cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2); if (Arrow == NULL) { return; } - if (!Arrow->Initialize(a_Player->GetWorld())) + if (!Arrow->Initialize(*a_Player->GetWorld())) { delete Arrow; + Arrow = NULL; return; } - a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow); - a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force); + a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force); if (!a_Player->IsGameModeCreative()) { a_Player->UseEquippedItem(); |