summaryrefslogtreecommitdiffstats
path: root/src/Items/ItemBow.h
diff options
context:
space:
mode:
authorarchshift <admin@archshift.com>2014-07-29 22:04:00 +0200
committerarchshift <admin@archshift.com>2014-07-29 22:04:00 +0200
commita9b597087b56b4526a3f6447789ba141568575a1 (patch)
treea08542d77b5668a25ca5e00492577ed6f4d61a9a /src/Items/ItemBow.h
parentSpacing fixes and a few more BLOCK_META constants. (diff)
parentSlight cleanup after portals (diff)
downloadcuberite-a9b597087b56b4526a3f6447789ba141568575a1.tar
cuberite-a9b597087b56b4526a3f6447789ba141568575a1.tar.gz
cuberite-a9b597087b56b4526a3f6447789ba141568575a1.tar.bz2
cuberite-a9b597087b56b4526a3f6447789ba141568575a1.tar.lz
cuberite-a9b597087b56b4526a3f6447789ba141568575a1.tar.xz
cuberite-a9b597087b56b4526a3f6447789ba141568575a1.tar.zst
cuberite-a9b597087b56b4526a3f6447789ba141568575a1.zip
Diffstat (limited to 'src/Items/ItemBow.h')
-rw-r--r--src/Items/ItemBow.h19
1 files changed, 8 insertions, 11 deletions
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index 8c0b3a0a3..e7a77dcbc 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -46,34 +46,31 @@ public:
{
// Actual shot - produce the arrow with speed based on the ticks that the bow was charged
ASSERT(a_Player != NULL);
-
+
int BowCharge = a_Player->FinishChargingBow();
- double Force = (double)BowCharge / 20;
- Force = (Force * Force + 2 * Force) / 3; // This formula is used by the 1.6.2 client
+ double Force = (double)BowCharge / 20.0;
+ Force = (Force * Force + 2.0 * Force) / 3.0; // This formula is used by the 1.6.2 client
if (Force < 0.1)
{
// Too little force, ignore the shot
return;
}
- if (Force > 1)
- {
- Force = 1;
- }
-
+ Force = std::min(Force, 1.0);
+
// Create the arrow entity:
cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2);
if (Arrow == NULL)
{
return;
}
- if (!Arrow->Initialize(a_Player->GetWorld()))
+ if (!Arrow->Initialize(*a_Player->GetWorld()))
{
delete Arrow;
+ Arrow = NULL;
return;
}
- a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
- a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force);
+ a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force);
if (!a_Player->IsGameModeCreative())
{
a_Player->UseEquippedItem();