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authorTiger Wang <ziwei.tiger@outlook.com>2020-07-29 20:30:38 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-08-04 19:15:18 +0200
commit6bdd130aab51b630918ed664c4389cf33bcb2e06 (patch)
treeeed35c8716f9ea18afe8fd909c09e8595928a671 /src/Items/ItemChest.h
parentDo not GetBlock individually in simulators (diff)
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Diffstat (limited to 'src/Items/ItemChest.h')
-rw-r--r--src/Items/ItemChest.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/Items/ItemChest.h b/src/Items/ItemChest.h
index 014ccc3e6..ecd957a59 100644
--- a/src/Items/ItemChest.h
+++ b/src/Items/ItemChest.h
@@ -54,7 +54,6 @@ public:
Vector3i PlacePos;
if (blockHandler->DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta))
{
- blockHandler->OnPlayerBreakingBlock(ChunkInterface, a_World, a_Player, a_ClickedBlockPos);
PlacePos = a_ClickedBlockPos;
}
else
@@ -75,7 +74,6 @@ public:
{
return false;
}
- blockHandler->OnPlayerBreakingBlock(ChunkInterface, a_World, a_Player, PlacePos);
}
// Check that there is at most one single neighbor of the same chest type: