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author | Howaner <franzi.moos@googlemail.com> | 2014-03-15 02:46:18 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-03-15 02:46:18 +0100 |
commit | 8316ae330ec06b19caf678b9d499afd198fe5a06 (patch) | |
tree | 9e120574de49e90f970910ffe743e8169d762ceb /src/Items/ItemHandler.h | |
parent | Add item frame saving. (diff) | |
parent | Ignoring all config and SQLite files in the output folder. (diff) | |
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Diffstat (limited to 'src/Items/ItemHandler.h')
-rw-r--r-- | src/Items/ItemHandler.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index ef3f37a7a..5b6c239cc 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -21,6 +21,9 @@ class cItemHandler public: cItemHandler(int a_ItemType); + // Force virtual destructor + virtual ~cItemHandler() {} + /// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir); |