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authorJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
commit6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch)
tree7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Items/ItemHandler.h
parentMerge pull request #2958 from LogicParrot/fence (diff)
parentBulk clearing of whitespace (diff)
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Diffstat (limited to 'src/Items/ItemHandler.h')
-rw-r--r--src/Items/ItemHandler.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index be2e2fade..a2b825fb7 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -29,7 +29,7 @@ public:
};
cItemHandler(int a_ItemType);
-
+
/** Force virtual destructor */
virtual ~cItemHandler() {}
@@ -45,7 +45,7 @@ public:
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ
);
-
+
/** Called from OnPlayerPlace() to determine the blocks that the current placement operation should set.
The block coords are where the new (main) block should be placed.
@@ -69,7 +69,7 @@ public:
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);
-
+
/** Called when the player tries to use the item (right mouse button).
Return false to abort the usage. DEFAULT: False */
@@ -77,7 +77,7 @@ public:
cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
);
-
+
/** Called when the client sends the SHOOT status in the lclk packet */
virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
@@ -95,16 +95,16 @@ public:
UNUSED(a_Player);
UNUSED(a_Item);
}
-
+
/** Called while the player diggs a block using this item */
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
-
+
/** Called when the player destroys a block using this item. This also calls the drop function for the destroyed block */
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ);
/** Called when a player attacks a other entity. */
virtual void OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity);
-
+
/** Called after the player has eaten this item. */
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
@@ -137,13 +137,13 @@ public:
/** Indicates if this item is a tool */
virtual bool IsTool(void);
-
+
/** Indicates if this item is food */
virtual bool IsFood(void);
-
+
/** Indicates if this item is drinkable */
virtual bool IsDrinkable(short a_ItemDamage);
-
+
/** Blocks simply get placed */
virtual bool IsPlaceable(void);
@@ -158,7 +158,7 @@ public:
static cItemHandler * GetItemHandler(const cItem & a_Item) { return GetItemHandler(a_Item.m_ItemType); }
static void Deinit();
-
+
protected:
int m_ItemType;
static cItemHandler * CreateItemHandler(int m_ItemType);