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author | Howaner <franzi.moos@googlemail.com> | 2015-01-25 00:34:19 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2015-01-25 00:34:19 +0100 |
commit | 1eedccc56a1a80b42adbea8dbbe968d42c7fe712 (patch) | |
tree | a5fe3fb72a3c3918b2c4ba413c686f718f5d403c /src/Items/ItemSign.h | |
parent | C++11 and function rename. (diff) | |
parent | Gamosocm support (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemSign.h | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h index 0fa0fa0be..dabbdbba1 100644 --- a/src/Items/ItemSign.h +++ b/src/Items/ItemSign.h @@ -13,13 +13,33 @@ class cItemSignHandler : public cItemHandler { + typedef cItemHandler super; public: cItemSignHandler(int a_ItemType) : - cItemHandler(a_ItemType) + super(a_ItemType) { } + virtual bool OnPlayerPlace( + cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ + ) + { + // If the regular placement doesn't work, do no further processing: + if (!super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) + { + return false; + } + + // After successfully placing the sign, open the sign editor for the player: + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + a_Player.GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); + return true; + } + + virtual bool IsPlaceable(void) override { return true; |