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authorHowaner <franzi.moos@googlemail.com>2014-04-03 22:03:18 +0200
committerHowaner <franzi.moos@googlemail.com>2014-04-03 22:03:18 +0200
commit32d054e8fdad1d486fd4edbb542daa3262220e5f (patch)
tree1094c471768b71e8cac1277c2fbea5a5d9f2caf9 /src/Items
parentRemove old function (diff)
parentAPIDump: Added angular specifics. (diff)
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Diffstat (limited to 'src/Items')
-rw-r--r--src/Items/ItemBoat.h26
-rw-r--r--src/Items/ItemBucket.h8
-rw-r--r--src/Items/ItemCake.h41
-rw-r--r--src/Items/ItemHandler.cpp35
-rw-r--r--src/Items/ItemHandler.h3
-rw-r--r--src/Items/ItemItemFrame.h6
-rw-r--r--src/Items/ItemLighter.h26
-rw-r--r--src/Items/ItemLilypad.h109
-rw-r--r--src/Items/ItemMinecart.h6
-rw-r--r--src/Items/ItemPickaxe.h22
-rw-r--r--src/Items/ItemRedstoneDust.h2
-rw-r--r--src/Items/ItemShears.h5
-rw-r--r--src/Items/ItemThrowable.h6
13 files changed, 258 insertions, 37 deletions
diff --git a/src/Items/ItemBoat.h b/src/Items/ItemBoat.h
index a28ec8e22..42f4ffc8f 100644
--- a/src/Items/ItemBoat.h
+++ b/src/Items/ItemBoat.h
@@ -39,12 +39,20 @@ public:
public cBlockTracer::cCallbacks
{
public:
- Vector3d Pos;
- virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
+ Vector3d m_Pos;
+ bool m_HasFound;
+
+ cCallbacks(void) :
+ m_HasFound(false)
{
- if (a_BlockType != E_BLOCK_AIR)
+ }
+
+ virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, char a_CBEntryFace) override
+ {
+ if (a_CBBlockType != E_BLOCK_AIR)
{
- Pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
+ m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
+ m_HasFound = true;
return true;
}
return false;
@@ -57,15 +65,15 @@ public:
Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
- double x = Callbacks.Pos.x;
- double y = Callbacks.Pos.y;
- double z = Callbacks.Pos.z;
-
- if ((x == 0) && (y == 0) && (z == 0))
+ if (!Callbacks.m_HasFound)
{
return false;
}
+ double x = Callbacks.m_Pos.x;
+ double y = Callbacks.m_Pos.y;
+ double z = Callbacks.m_Pos.z;
+
cBoat * Boat = new cBoat(x + 0.5, y + 1, z + 0.5);
Boat->Initialize(a_World);
diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h
index 72cb8fa0a..68c89dd85 100644
--- a/src/Items/ItemBucket.h
+++ b/src/Items/ItemBucket.h
@@ -172,12 +172,12 @@ public:
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
{
- if (a_BlockMeta != 0) // Even if it was a water block it would not be a source.
- {
- return false;
- }
if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
{
+ if (a_BlockMeta != 0) // GetBlockFromTrace is called for scooping up fluids; the hit block should be a source
+ {
+ return false;
+ }
m_HasHitFluid = true;
m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
return true;
diff --git a/src/Items/ItemCake.h b/src/Items/ItemCake.h
new file mode 100644
index 000000000..48e23ed59
--- /dev/null
+++ b/src/Items/ItemCake.h
@@ -0,0 +1,41 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+
+
+
+
+
+class cItemCakeHandler :
+ public cItemHandler
+{
+public:
+ cItemCakeHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = E_BLOCK_CAKE;
+ a_BlockMeta = 0;
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index c10d13edc..337b3a83c 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -13,6 +13,7 @@
#include "ItemBow.h"
#include "ItemBrewingStand.h"
#include "ItemBucket.h"
+#include "ItemCake.h"
#include "ItemCauldron.h"
#include "ItemCloth.h"
#include "ItemComparator.h"
@@ -26,6 +27,7 @@
#include "ItemHoe.h"
#include "ItemLeaves.h"
#include "ItemLighter.h"
+#include "ItemLilypad.h"
#include "ItemMap.h"
#include "ItemMinecart.h"
#include "ItemNetherWart.h"
@@ -94,6 +96,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
// Single item per handler, alphabetically sorted:
case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
+ case E_BLOCK_NEW_LEAVES: return new cItemLeavesHandler(a_ItemType);
case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
@@ -101,16 +104,19 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler();
case E_ITEM_BOW: return new cItemBowHandler;
case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
+ case E_ITEM_CAKE: return new cItemCakeHandler(a_ItemType);
case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType);
case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType);
case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
case E_ITEM_EGG: return new cItemEggHandler();
case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler();
case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
+ case E_ITEM_FIRE_CHARGE: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
+ case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
case E_ITEM_MAP: return new cItemMapHandler();
case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
@@ -248,6 +254,14 @@ cItemHandler::cItemHandler(int a_ItemType)
bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir)
{
+ UNUSED(a_World);
+ UNUSED(a_Player);
+ UNUSED(a_Item);
+ UNUSED(a_BlockX);
+ UNUSED(a_BlockY);
+ UNUSED(a_BlockZ);
+ UNUSED(a_Dir);
+
return false;
}
@@ -257,6 +271,14 @@ bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem &
bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir)
{
+ UNUSED(a_World);
+ UNUSED(a_Player);
+ UNUSED(a_Item);
+ UNUSED(a_BlockX);
+ UNUSED(a_BlockY);
+ UNUSED(a_BlockZ);
+ UNUSED(a_Dir);
+
return false;
}
@@ -266,8 +288,10 @@ bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cI
void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ)
{
+ UNUSED(a_Item);
+
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
+ cBlockHandler * Handler = cBlockInfo::GetHandler(Block);
if (a_Player->IsGameModeSurvival())
{
@@ -288,7 +312,9 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const
void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item)
{
-
+ UNUSED(a_World);
+ UNUSED(a_Player);
+ UNUSED(a_Item);
}
@@ -317,6 +343,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_BREWING_STAND: return 64;
case E_ITEM_BUCKET: return 16;
case E_ITEM_CARROT: return 64;
+ case E_ITEM_CAKE: return 1;
case E_ITEM_CAULDRON: return 64;
case E_ITEM_CLAY: return 64;
case E_ITEM_CLAY_BRICK: return 64;
@@ -461,6 +488,8 @@ bool cItemHandler::IsPlaceable(void)
bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
{
+ UNUSED(a_BlockType);
+
return false;
}
@@ -499,6 +528,8 @@ bool cItemHandler::GetPlacementBlockTypeMeta(
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
{
+ UNUSED(a_Item);
+
FoodInfo Info = GetFoodInfo();
if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index ef3f37a7a..5b6c239cc 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -21,6 +21,9 @@ class cItemHandler
public:
cItemHandler(int a_ItemType);
+ // Force virtual destructor
+ virtual ~cItemHandler() {}
+
/// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h
index 74e987445..27e7dba35 100644
--- a/src/Items/ItemItemFrame.h
+++ b/src/Items/ItemItemFrame.h
@@ -34,7 +34,11 @@ public:
if (Block == E_BLOCK_AIR)
{
cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ);
- ItemFrame->Initialize(a_World);
+ if (!ItemFrame->Initialize(a_World))
+ {
+ delete ItemFrame;
+ return false;
+ }
if (!a_Player->IsGameModeCreative())
{
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h
index cc7daeb08..32f49cab6 100644
--- a/src/Items/ItemLighter.h
+++ b/src/Items/ItemLighter.h
@@ -26,16 +26,35 @@ public:
return false;
}
- a_Player->UseEquippedItem();
+ if (!a_Player->IsGameModeCreative())
+ {
+ switch (m_ItemType)
+ {
+ case E_ITEM_FLINT_AND_STEEL:
+ {
+ a_Player->UseEquippedItem();
+ break;
+ }
+ case E_ITEM_FIRE_CHARGE:
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unknown Lighter Item!");
+ }
+ }
+ }
switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))
{
case E_BLOCK_TNT:
{
// Activate the TNT:
- a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
- a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
+ a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 1.0f);
a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
+ a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom
break;
}
default:
@@ -49,6 +68,7 @@ public:
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0);
+ a_World->BroadcastSoundEffect("fire.ignite", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0F, 1.04F);
break;
}
}
diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h
new file mode 100644
index 000000000..5a29abe94
--- /dev/null
+++ b/src/Items/ItemLilypad.h
@@ -0,0 +1,109 @@
+#pragma once
+
+#include "ItemHandler.h"
+#include "../Entities/Player.h"
+#include "Vector3.h"
+#include "../LineBlockTracer.h"
+#include "BlockInfo.h"
+
+
+
+
+
+class cItemLilypadHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemLilypadHandler(BLOCKTYPE a_BlockType)
+ : cItemHandler(a_BlockType)
+ {
+
+ }
+
+ virtual bool IsPlaceable(void) override
+ {
+ return false; // Set as not placeable so OnItemUse is called
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
+ {
+ if (a_BlockFace > BLOCK_FACE_NONE)
+ {
+ // Clicked on the side of a submerged block; vanilla allows placement, so should we
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LILY_PAD, 0);
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+ return true;
+ }
+
+ class cCallbacks :
+ public cBlockTracer::cCallbacks
+ {
+ public:
+ cCallbacks(cWorld * a_World) :
+ m_HasHitFluid(false),
+ m_World(a_World)
+ {
+ }
+
+ virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
+ {
+ if (IsBlockWater(a_BlockType))
+ {
+ if ((a_BlockMeta != 0) || (a_EntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is clicking whilst submerged
+ {
+ return false;
+ }
+ a_EntryFace = BLOCK_FACE_YP; // Always place pad at top of water block
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, (eBlockFace)a_EntryFace);
+ BLOCKTYPE Block = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ if (
+ !IsBlockWater(Block) &&
+ cBlockInfo::FullyOccupiesVoxel(Block)
+ )
+ {
+ // Can't place lilypad on air/in another block!
+ return true;
+ }
+ m_HasHitFluid = true;
+ m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
+ return true;
+ }
+ return false;
+ }
+
+ Vector3i m_Pos;
+ bool m_HasHitFluid;
+ cWorld * m_World;
+
+ };
+
+ cCallbacks Callbacks(a_World);
+ cLineBlockTracer Tracer(*a_Player->GetWorld(), Callbacks);
+ Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
+ Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
+
+ Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
+
+ if (Callbacks.m_HasHitFluid)
+ {
+ a_World->SetBlock(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z, E_BLOCK_LILY_PAD, 0);
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+ return true;
+ }
+
+ return false;
+ }
+};
+
+
+
+
diff --git a/src/Items/ItemMinecart.h b/src/Items/ItemMinecart.h
index bcaa5635a..25500aeb9 100644
--- a/src/Items/ItemMinecart.h
+++ b/src/Items/ItemMinecart.h
@@ -1,4 +1,3 @@
-
// ItemMinecart.h
// Declares the various minecart ItemHandlers
@@ -72,6 +71,11 @@ public:
}
} // switch (m_ItemType)
Minecart->Initialize(a_World);
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
return true;
}
diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h
index bde7f0905..2a8e40daa 100644
--- a/src/Items/ItemPickaxe.h
+++ b/src/Items/ItemPickaxe.h
@@ -19,17 +19,13 @@ public:
{
switch(m_ItemType)
{
- case E_ITEM_WOODEN_PICKAXE:
- case E_ITEM_GOLD_PICKAXE:
- return 1;
- case E_ITEM_STONE_PICKAXE:
- return 2;
- case E_ITEM_IRON_PICKAXE:
- return 3;
- case E_ITEM_DIAMOND_PICKAXE:
- return 4;
- default:
- return 0;
+ case E_ITEM_WOODEN_PICKAXE: return 1;
+ case E_ITEM_GOLD_PICKAXE: return 1;
+ case E_ITEM_STONE_PICKAXE: return 2;
+ case E_ITEM_IRON_PICKAXE: return 3;
+ case E_ITEM_DIAMOND_PICKAXE: return 4;
+
+ default: return 0;
}
}
@@ -61,6 +57,10 @@ public:
return PickaxeLevel() >= 2;
}
+ case E_BLOCK_ANVIL:
+ case E_BLOCK_ENCHANTMENT_TABLE:
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_LIT_FURNACE:
case E_BLOCK_COAL_ORE:
case E_BLOCK_STONE:
case E_BLOCK_COBBLESTONE:
diff --git a/src/Items/ItemRedstoneDust.h b/src/Items/ItemRedstoneDust.h
index 18c6b8615..274d905a5 100644
--- a/src/Items/ItemRedstoneDust.h
+++ b/src/Items/ItemRedstoneDust.h
@@ -27,7 +27,7 @@ public:
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
- if (!g_BlockFullyOccupiesVoxel[a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)]) // Some solid blocks, such as cocoa beans, are not suitable for dust
+ if (!cBlockInfo::FullyOccupiesVoxel(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) // Some solid blocks, such as cocoa beans, are not suitable for dust
{
return false;
}
diff --git a/src/Items/ItemShears.h b/src/Items/ItemShears.h
index b8f75f5ba..39d2776fa 100644
--- a/src/Items/ItemShears.h
+++ b/src/Items/ItemShears.h
@@ -28,10 +28,10 @@ public:
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if (Block == E_BLOCK_LEAVES)
+ if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES))
{
cItems Drops;
- Drops.push_back(cItem(E_BLOCK_LEAVES, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03));
+ Drops.push_back(cItem(Block, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03));
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
@@ -49,6 +49,7 @@ public:
case E_BLOCK_COBWEB:
case E_BLOCK_VINES:
case E_BLOCK_LEAVES:
+ case E_BLOCK_NEW_LEAVES:
{
return true;
}
diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h
index 46049f961..c6a4e714e 100644
--- a/src/Items/ItemThrowable.h
+++ b/src/Items/ItemThrowable.h
@@ -35,7 +35,7 @@ public:
Vector3d Pos = a_Player->GetThrowStartPos();
Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
- a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &Speed);
+ a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed);
return true;
}
@@ -127,13 +127,13 @@ public:
return false;
}
+ a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem());
+
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
- a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, 0);
-
return true;
}