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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-20 13:02:23 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-20 13:02:23 +0200
commitd0e7b2f18b15afbc78adfdcf7d1b7b3511a0a6ab (patch)
tree4f283dd99354a72bb8ba30da637b38adb5521b76 /src/LightingThread.h
parentProper comment for DropBlock() (diff)
parentNBTChunkSerializer.cpp: Added break after serializing the splash potion (diff)
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Diffstat (limited to 'src/LightingThread.h')
-rw-r--r--src/LightingThread.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/LightingThread.h b/src/LightingThread.h
index a484fcbed..f71d2cf1a 100644
--- a/src/LightingThread.h
+++ b/src/LightingThread.h
@@ -16,7 +16,7 @@ Lighting is calculated in a flood-fill fashion:
The seeds need two fast operations:
- Check if a block at [x, y, z] is already a seed
- Get the next seed in the row
-For that reason it is stored in two arrays, one stores a bool saying a seed is in that position,
+For that reason it is stored in two arrays, one stores a bool saying a seed is in that position,
the other is an array of seed coords, encoded as a single int.
Step 2 needs two separate storages for old seeds and new seeds, so there are two actual storages for that purpose,
their content is swapped after each full step-2-cycle.
@@ -82,7 +82,7 @@ protected:
cLightingChunkStay(cLightingThread & a_LightingThread, int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter);
protected:
- virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override
+ virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override
{
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
@@ -157,7 +157,7 @@ protected:
/** Does one step in the light calculation - one seed propagation and seed recalculation */
void CalcLightStep(
- NIBBLETYPE * a_Light,
+ NIBBLETYPE * a_Light,
int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn,
int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
);
@@ -166,7 +166,7 @@ protected:
void CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_ChunkLight);
inline void PropagateLight(
- NIBBLETYPE * a_Light,
+ NIBBLETYPE * a_Light,
unsigned int a_SrcIdx, unsigned int a_DstIdx,
int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
)