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authorLukas Pioch <lukas@zgow.de>2017-08-07 09:08:27 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2017-08-13 13:31:10 +0200
commit743a50014a4bae97d9745d336e0d393fa54ff6e4 (patch)
tree985c5d58df040600ef989e05eb53a0ccbe289c7c /src/MobSpawner.h
parentUpdate TestLuaRocks.lua (#3903) (diff)
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-rw-r--r--src/MobSpawner.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/MobSpawner.h b/src/MobSpawner.h
index 941a04a17..4d38d9657 100644
--- a/src/MobSpawner.h
+++ b/src/MobSpawner.h
@@ -7,12 +7,6 @@
-// fwd:
-class cChunk;
-
-
-
-
/** This class is used to determine which monster can be spawned in which place
it is essentially static (eg. Squids spawn in water, Zombies spawn in dark places)