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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-01-17 15:09:25 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-01-21 07:21:29 +0100
commitd344e574de0f2ac3786f05db0167c1e71e135673 (patch)
tree62915feebc023c51a43711c46a4cc5d8d05b0005 /src/Mobs/AggressiveMonster.h
parentMerge pull request #2884 from LogicParrot/sort (diff)
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-rw-r--r--src/Mobs/AggressiveMonster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h
index 13f59842f..f2d6366e2 100644
--- a/src/Mobs/AggressiveMonster.h
+++ b/src/Mobs/AggressiveMonster.h
@@ -19,7 +19,7 @@ public:
virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void InStateChasing(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void EventSeePlayer(cEntity *) override;
+ virtual void EventSeePlayer(cEntity * a_Player, cChunk & a_Chunk) override;
/** Try to perform attack
returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it didn't actually do damage