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authorTheJumper <maximilian.springer@web.de>2014-02-23 19:44:58 +0100
committerTheJumper <maximilian.springer@web.de>2014-02-23 19:50:51 +0100
commit2cc597372afddbd798c2a8c2e754b3f9c7a36038 (patch)
treebb5202265e994a69e16041a86e8199563ee6e940 /src/Mobs/Horse.cpp
parentBlockBed.cpp: Fixed Multiple people in one bed. (diff)
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Diffstat (limited to 'src/Mobs/Horse.cpp')
-rw-r--r--src/Mobs/Horse.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp
index bb9a4e3f6..9d130301f 100644
--- a/src/Mobs/Horse.cpp
+++ b/src/Mobs/Horse.cpp
@@ -140,7 +140,12 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
if (m_bIsSaddled)
{
a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));