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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-08-29 15:56:40 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-08-29 15:56:40 +0200 |
commit | 431b7ed0b7764db732e39802a40d94dfe9f2108b (patch) | |
tree | f3f5ab4a7b1f2838733004d8294e571b777e631f /src/Mobs/Monster.cpp | |
parent | Added new console command with cleanup (diff) | |
parent | VanillaFluidSimulator: Fixed an invalid Y-coord query. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index fe8a7346f..f7ee0b0c0 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -1024,7 +1024,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk) (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime !IsOnFire() && // Not already burning - GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT) // Not raining + GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining ) { // Burn for 100 ticks, then decide again |