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authorTheJumper <maximilian.springer@web.de>2014-02-23 18:13:49 +0100
committerTheJumper <maximilian.springer@web.de>2014-02-23 18:13:49 +0100
commit1afcc255bfe7153dc397970e0ece41d6d48e63be (patch)
treea6c3ea18af891781c4a7e48528e635def25ba98e /src/Mobs/Monster.h
parentFinally corrected the Enchantment constants. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Monster.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 6f7352b52..b75ac444f 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -119,6 +119,17 @@ public:
void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; }
void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; }
+ float GetDropChanceWeapon() { return m_DropChanceWeapon; };
+ float GetDropChanceHelmet() { return m_DropChanceHelmet; };
+ float GetDropChanceChestplate() { return m_DropChanceChestplate; };
+ float GetDropChanceLeggings() { return m_DropChanceLeggings; };
+ float GetDropChanceBoots() { return m_DropChanceBoots; };
+ void SetDropChanceWeapon(float a_DropChanceWeapon) { m_DropChanceWeapon = a_DropChanceWeapon; };
+ void SetDropChanceHelmet(float a_DropChanceHelmet) { m_DropChanceHelmet = a_DropChanceHelmet; };
+ void SetDropChanceChestplate(float a_DropChanceChestplate) { m_DropChanceChestplate = a_DropChanceChestplate; };
+ void SetDropChanceLeggings(float a_DropChanceLeggings) { m_DropChanceLeggings = a_DropChanceLeggings; };
+ void SetDropChanceBoots(float a_DropChanceBoots) { m_DropChanceBoots = a_DropChanceBoots; };
+
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
@@ -221,6 +232,12 @@ protected:
float m_AttackInterval;
int m_SightDistance;
+ float m_DropChanceWeapon;
+ float m_DropChanceHelmet;
+ float m_DropChanceChestplate;
+ float m_DropChanceLeggings;
+ float m_DropChanceBoots;
+
void HandleDaylightBurning(cChunk & a_Chunk);
bool m_BurnsInDaylight;
@@ -236,6 +253,9 @@ protected:
/** Adds armor that is equipped with the chance of 8,5% (Looting 3: 11,5%) to the drop*/
void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel);
+ /** Adds weapon that is equipped with the chance of 8,5% (Looting 3: 11,5%) to the drop*/
+ void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel);
+
} ; // tolua_export