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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2016-12-19 21:12:23 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2017-08-07 20:24:16 +0200 |
commit | 4ef47aed62364f9cf1474864e5cf94232b4477af (patch) | |
tree | 28ca15247c2437b91e9aada48c2da4a1a3c00c17 /src/Mobs/Monster.h | |
parent | Removed unneeded includes (#3902) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.h | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index b79399a0f..42adfece5 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -168,13 +168,13 @@ public: void UnsafeUnsetTarget(); /** Returns the current target. */ - cPawn * GetTarget (); + cPawn * GetTarget(); /** Creates a new object of the specified mob. a_MobType is the type of the mob to be created Asserts and returns null if mob type is not specified */ - static cMonster * NewMonsterFromType(eMonsterType a_MobType); + static std::unique_ptr<cMonster> NewMonsterFromType(eMonsterType a_MobType); /** Returns if this mob last target was a player to avoid destruction on player quit */ bool WasLastTargetAPlayer() const { return m_WasLastTargetAPlayer; } @@ -203,7 +203,11 @@ protected: bool ReachedFinalDestination(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < WAYPOINT_RADIUS * WAYPOINT_RADIUS); } /** Returns whether or not the target is close enough for attack. */ - bool TargetIsInRange(void) { ASSERT(m_Target != nullptr); return ((m_Target->GetPosition() - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); } + bool TargetIsInRange(void) + { + ASSERT(GetTarget() != nullptr); + return ((GetTarget()->GetPosition() - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); + } /** Returns whether the monster needs to jump to reach a given height. */ inline bool DoesPosYRequireJump(double a_PosY) @@ -272,7 +276,9 @@ protected: void AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel); private: - /** A pointer to the entity this mobile is aiming to reach */ + /** A pointer to the entity this mobile is aiming to reach. + The validity of this pointer SHALL be guaranteed by the pointee; + it MUST be reset when the pointee changes worlds or is destroyed. */ cPawn * m_Target; } ; // tolua_export |