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author | STRWarrior <niels.breuker@hotmail.nl> | 2015-05-18 09:30:43 +0200 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2015-05-18 09:30:43 +0200 |
commit | 007bac638bb732aad7ca63dd3e7a79f5dbb9d2b9 (patch) | |
tree | 8330aefdc4693303f3a944940a919d8bd2333bac /src/Mobs/Monster.h | |
parent | Updated the defaults for the overworld world generator (diff) | |
parent | Merge pull request #2049 from mc-server/sapling-probability (diff) | |
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 5d20ba810..c4043b0e5 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -180,6 +180,13 @@ protected: /** Coordinates for the ultimate, final destination last given to the pathfinder. */ Vector3d m_PathFinderDestination; + /** True if there's no path to target and we're walking to an approximated location. */ + bool m_NoPathToTarget; + + /** Whether The mob has finished their path, note that this does not imply reaching the destination, + the destination may sometimes differ from the current path. */ + bool m_NoMoreWayPoints; + /** Finds the lowest non-air block position (not the highest, as cWorld::GetHeight does) If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 If current Y is solid, goes up to find first nonsolid block, and returns that. |