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authorGargaj <gargaj@conspiracy.hu>2015-11-10 14:02:07 +0100
committerGargaj <gargaj@conspiracy.hu>2015-12-13 15:16:15 +0100
commit66e65898838e3d5d40dfb225fd6c34f0f354b2e3 (patch)
tree159a72d2f877d4672d1a633853584c5b5e723f21 /src/Mobs/Monster.h
parentMerge pull request #2743 from SafwatHalaby/wart (diff)
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r--src/Mobs/Monster.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 1e1012f57..98b67f343 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -56,6 +56,8 @@ public:
virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void HandleFalling(void) override;
+
/** Engage pathfinder and tell it to calculate a path to a given position, and move the mobile accordingly
Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
@@ -203,8 +205,6 @@ protected:
/** Sets the body yaw and head yaw */
void SetPitchAndYawFromDestination(bool a_IsFollowingPath);
- virtual void HandleFalling(void);
- int m_LastGroundHeight;
int m_JumpCoolDown;
std::chrono::milliseconds m_IdleInterval;