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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-01-24 20:57:32 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-01-24 20:57:32 +0100
commit9c0e3615ce61dba0ae973b97807833bd6ddd5bda (patch)
treef19c645c9d41539064cb23b0448ed7794114c5d9 /src/Mobs/PassiveMonster.cpp
parentFixed mobs too close to player not ticking (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/PassiveMonster.cpp16
1 files changed, 2 insertions, 14 deletions
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp
index 91ceb5a53..d774d3170 100644
--- a/src/Mobs/PassiveMonster.cpp
+++ b/src/Mobs/PassiveMonster.cpp
@@ -2,7 +2,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PassiveMonster.h"
-#include "../MersenneTwister.h"
#include "../World.h"
@@ -36,20 +35,9 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- m_SeePlayerInterval += a_Dt;
-
- if (m_SeePlayerInterval > 1) // Check every second
+ if (m_EMState == ESCAPING)
{
- int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
-
- m_SeePlayerInterval = 0.0;
- if (rem >= 2)
- {
- if (m_EMState == ESCAPING)
- {
- CheckEventLostPlayer();
- }
- }
+ CheckEventLostPlayer();
}
}