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authorHowaner <franzi.moos@googlemail.com>2014-05-07 12:54:58 +0200
committerHowaner <franzi.moos@googlemail.com>2014-05-07 12:54:58 +0200
commitf5fe3682201e2f1356e3a5c408eb8296b542e072 (patch)
tree208ec7a760b9e909fbb43e1a12ee43d866cb9df7 /src/Mobs/PassiveMonster.h
parentRemove old import (diff)
parentFixed wires powering wires diagonally below them (diff)
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Diffstat (limited to 'src/Mobs/PassiveMonster.h')
-rw-r--r--src/Mobs/PassiveMonster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h
index 0b3c155da..70574585a 100644
--- a/src/Mobs/PassiveMonster.h
+++ b/src/Mobs/PassiveMonster.h
@@ -18,7 +18,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/// When hit by someone, run away
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
/** Returns the item that the animal of this class follows when a player holds it in hand
Return an empty item not to follow (default). */
virtual const cItem GetFollowedItem(void) const { return cItem(); }