summaryrefslogtreecommitdiffstats
path: root/src/Mobs/Pig.cpp
diff options
context:
space:
mode:
authorMattes D <github@xoft.cz>2013-11-27 09:23:17 +0100
committerMattes D <github@xoft.cz>2013-11-27 09:23:17 +0100
commit49760db89d94ede5d123d927141a6cd60dbaaf07 (patch)
tree6c6cf99e4cf3128311a93cd187947b502f3732a0 /src/Mobs/Pig.cpp
parentcWorld::SpawnExperienceOrb() now returns the entity ID of the spawned orb. (diff)
parentFixed VC2008 compilation, normalized include paths. (diff)
downloadcuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.tar
cuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.tar.gz
cuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.tar.bz2
cuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.tar.lz
cuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.tar.xz
cuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.tar.zst
cuberite-49760db89d94ede5d123d927141a6cd60dbaaf07.zip
Diffstat (limited to 'src/Mobs/Pig.cpp')
-rw-r--r--src/Mobs/Pig.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp
new file mode 100644
index 000000000..0871a38a9
--- /dev/null
+++ b/src/Mobs/Pig.cpp
@@ -0,0 +1,77 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Pig.h"
+#include "../Entities/Player.h"
+#include "../World.h"
+
+
+
+
+
+cPig::cPig(void) :
+ super("Pig", mtPig, "mob.pig.say", "mob.pig.death", 0.9, 0.9),
+ m_bIsSaddled(false)
+{
+}
+
+
+
+
+
+void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
+ if (m_bIsSaddled)
+ {
+ a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));
+ }
+}
+
+
+
+
+
+void cPig::OnRightClicked(cPlayer & a_Player)
+{
+ if (m_bIsSaddled)
+ {
+ if (m_Attachee != NULL)
+ {
+ if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
+ {
+ // This player is already sitting in, they want out.
+ a_Player.Detach();
+ return;
+ }
+
+ if (m_Attachee->IsPlayer())
+ {
+ // Another player is already sitting in here, cannot attach
+ return;
+ }
+
+ // Detach whatever is sitting in this pig now:
+ m_Attachee->Detach();
+ }
+
+ // Attach the player to this pig
+ a_Player.AttachTo(this);
+ }
+ else if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+
+ // Set saddle state & broadcast metadata
+ m_bIsSaddled = true;
+ m_World->BroadcastEntityMetadata(*this);
+ }
+}
+
+
+
+
+