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authorTheJumper <maximilian.springer@web.de>2014-02-23 19:35:56 +0100
committerTheJumper <maximilian.springer@web.de>2014-02-23 19:35:56 +0100
commit2f59517023765e8f5d5555adacafd146729ab071 (patch)
treebb5202265e994a69e16041a86e8199563ee6e940 /src/Mobs/Skeleton.cpp
parentAdded static Enchantment Constants, Replaced cryptic Looting ID (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Skeleton.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index 622cb5ceb..47fcdbb26 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -20,28 +20,26 @@ cSkeleton::cSkeleton(bool IsWither) :
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
if (IsWither())
{
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL);
cItems RareDrops;
RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1));
- if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon());
AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
}
else
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
- cItems RareDrops;
- if (!GetEquippedHelmet().IsEmpty()) RareDrops.Add(GetEquippedHelmet());
- if (!GetEquippedChestplate().IsEmpty()) RareDrops.Add(GetEquippedChestplate());
- if (!GetEquippedLeggings().IsEmpty()) RareDrops.Add(GetEquippedLeggings());
- if (!GetEquippedBoots().IsEmpty()) RareDrops.Add(GetEquippedBoots());
- if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon());
- AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+
}
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
+ AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}