diff options
author | TheJumper <maximilian.springer@web.de> | 2014-02-22 22:57:40 +0100 |
---|---|---|
committer | TheJumper <maximilian.springer@web.de> | 2014-02-22 22:57:40 +0100 |
commit | 90574d083da08ccd6699bdad403601e282d73b89 (patch) | |
tree | c067f5041bab30081d31ae9b7b9858c00709ba9b /src/Mobs/Skeleton.cpp | |
parent | Fixed Looting segment fault - a_Killer can be NULL (diff) | |
download | cuberite-90574d083da08ccd6699bdad403601e282d73b89.tar cuberite-90574d083da08ccd6699bdad403601e282d73b89.tar.gz cuberite-90574d083da08ccd6699bdad403601e282d73b89.tar.bz2 cuberite-90574d083da08ccd6699bdad403601e282d73b89.tar.lz cuberite-90574d083da08ccd6699bdad403601e282d73b89.tar.xz cuberite-90574d083da08ccd6699bdad403601e282d73b89.tar.zst cuberite-90574d083da08ccd6699bdad403601e282d73b89.zip |
Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r-- | src/Mobs/Skeleton.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 7c62de9cf..c941ae521 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -31,20 +31,14 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL); cItems RareDrops; RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1)); - if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon()); AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + AddRandomArmorDropItem(a_Drops, LootingLevel); } else { AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW); AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); - cItems RareDrops; - if (!GetEquippedHelmet().IsEmpty()) RareDrops.Add(GetEquippedHelmet()); - if (!GetEquippedChestplate().IsEmpty()) RareDrops.Add(GetEquippedChestplate()); - if (!GetEquippedLeggings().IsEmpty()) RareDrops.Add(GetEquippedLeggings()); - if (!GetEquippedBoots().IsEmpty()) RareDrops.Add(GetEquippedBoots()); - if (!GetEquippedWeapon().IsEmpty()) RareDrops.Add(GetEquippedWeapon()); - AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + AddRandomArmorDropItem(a_Drops, LootingLevel); } } |