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authorTycho <work.tycho+git@gmail.com>2015-01-11 22:12:26 +0100
committerTycho <work.tycho+git@gmail.com>2015-01-11 22:12:26 +0100
commit2a9664d6ca8aa9eb4f554301e4d9b0ec33b465ce (patch)
tree86e5b6b66d4791bd64485313db23d7f281f59ab5 /src/Mobs/Squid.cpp
parentCreated new type cTickTime and rewrote cWorld::TickThread to use it (diff)
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Diffstat (limited to 'src/Mobs/Squid.cpp')
-rw-r--r--src/Mobs/Squid.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp
index 59ee963ae..3c508b65f 100644
--- a/src/Mobs/Squid.cpp
+++ b/src/Mobs/Squid.cpp
@@ -33,7 +33,7 @@ void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cSquid::Tick(float a_Dt, cChunk & a_Chunk)
+void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
// We must first process current location, and only then tick, otherwise we risk processing a location in a chunk
// that is not where the entity currently resides (FS #411)