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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-01-27 22:02:19 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-01-27 22:02:19 +0100 |
commit | babc80ed777f2ee74ce770d95bd3ec5743370570 (patch) | |
tree | 3ae0e484d679acc57fc76c982c7f52268cef5f3c /src/Mobs/Villager.cpp | |
parent | Villager: Few more comments. (diff) | |
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Diffstat (limited to 'src/Mobs/Villager.cpp')
-rw-r--r-- | src/Mobs/Villager.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 262f13a99..74a2a6d99 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -141,6 +141,11 @@ void cVillager::HandleFarmerAttemptSpecialAction() void cVillager::HandleFarmerAction() { + if (!m_World->VillagersShouldHarvestCrops()) + { + return; + } + // Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks. if (!m_bMovingToDestination && (GetPosition() - m_CropsPos).Length() < 2) { @@ -161,6 +166,11 @@ void cVillager::HandleFarmerAction() void cVillager::HandleFarmerEndCountDown() { + if (!m_World->VillagersShouldHarvestCrops()) + { + return; + } + // Check if there is still farmland at the spot where the crops were. if (m_World->GetBlock(m_CropsPos.x, m_CropsPos.y - 1, m_CropsPos.z) == E_BLOCK_FARMLAND) { |