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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2015-05-03 19:56:37 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2015-05-04 00:58:12 +0200 |
commit | a509cf00ef5d76d24549557192b7b43573837475 (patch) | |
tree | f8f4d92dc175b33ec2da15930041343fa52741ae /src/Mobs/Villager.cpp | |
parent | Merge pull request #1930 from SafwatHalaby/AI_Jump (diff) | |
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Diffstat (limited to 'src/Mobs/Villager.cpp')
-rw-r--r-- | src/Mobs/Villager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 6f647ac18..e4953d546 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -156,7 +156,7 @@ void cVillager::HandleFarmerPrepareFarmCrops() void cVillager::HandleFarmerTryHarvestCrops() { // Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks. - if (!m_bMovingToDestination && (GetPosition() - m_CropsPos).Length() < 2) + if (!m_IsFollowingPath && (GetPosition() - m_CropsPos).Length() < 2) { // Check if the blocks didn't change while the villager was walking to the coordinates. BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z); |