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authorTheJumper <maximilian.springer@web.de>2014-02-22 01:21:49 +0100
committerTheJumper <maximilian.springer@web.de>2014-02-22 01:21:49 +0100
commit7a7b9e88b295bd5e151f84cb4ae78d1749367d4e (patch)
treee77eee810941cfed4aa9fa071280e9c38d5a7451 /src/Mobs/Witch.cpp
parentFixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops (diff)
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Diffstat (limited to 'src/Mobs/Witch.cpp')
-rw-r--r--src/Mobs/Witch.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp
index 88e8f4e50..6cb103645 100644
--- a/src/Mobs/Witch.cpp
+++ b/src/Mobs/Witch.cpp
@@ -18,7 +18,7 @@ cWitch::cWitch(void) :
void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
MTRand r1;
int DropTypeCount = (r1.randInt() % 3) + 1;
for (int i = 0; i < DropTypeCount; i++)