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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-01-16 13:16:47 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-01-16 15:37:37 +0100
commit8c12227687454abe5bdd0b8796f84f15fd3817d8 (patch)
tree6ebcb9d63146b2626311220b69b0c311e2a74c94 /src/Mobs/Wolf.h
parentMerge pull request #2875 from LogicParrot/fallDamage (diff)
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-rw-r--r--src/Mobs/Wolf.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h
index 57178a3f4..90d38f15c 100644
--- a/src/Mobs/Wolf.h
+++ b/src/Mobs/Wolf.h
@@ -51,7 +51,7 @@ public:
- The wolf is not already attacking a mob.
- The wolf is not sitting.
This is called by cPlayer::NotifyFriendlyWolves whenever a player takes or deals damage and a wolf is nearby. */
- void NearbyPlayerIsFighting(cPlayer * a_Player, cEntity * a_Opponent);
+ void NearbyPlayerIsFighting(cPlayer * a_Player, cPawn * a_Opponent);
virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;