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author | Mattes D <github@xoft.cz> | 2014-02-24 18:30:44 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-02-24 18:30:44 +0100 |
commit | 23093fd4d1b1bc5f6d7aae8b5ba6a4cce90921d6 (patch) | |
tree | dd8975008870688e77b33a20072fd54e7e34bb9c /src/Mobs/Zombie.cpp | |
parent | Merge pull request #722 from mc-server/CompileFix_C++03 (diff) | |
parent | Fixed Formatting, added compiler warning suppressing methods, fixed comments (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Zombie.cpp | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 27e8ed5fb..f19e096ee 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -23,9 +23,19 @@ cZombie::cZombie(bool a_IsVillagerZombie) : void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH); - - // TODO: Rare drops + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH); + cItems RareDrops; + RareDrops.Add(cItem(E_ITEM_IRON)); + RareDrops.Add(cItem(E_ITEM_CARROT)); + RareDrops.Add(cItem(E_ITEM_POTATO)); + AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + AddRandomArmorDropItem(a_Drops, LootingLevel); + AddRandomWeaponDropItem(a_Drops, LootingLevel); } |