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authorSTRWarrior <niels.breuker@hotmail.nl>2013-12-20 19:50:47 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-12-20 19:50:47 +0100
commit9c575681f88064a57fc1151c1f1f96f4a6b2fdd5 (patch)
treeded712c5732afc72427714ca40a04da87d24386a /src/Mobs/Zombie.cpp
parentIncreased the range an Floater can shoot to. (diff)
parentFixed the rest of constructor reorders. (diff)
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Diffstat (limited to 'src/Mobs/Zombie.cpp')
-rw-r--r--src/Mobs/Zombie.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index 29563a755..a046fcc92 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -11,8 +11,8 @@
cZombie::cZombie(bool a_IsVillagerZombie) :
super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
- m_IsConverting(false),
- m_IsVillagerZombie(a_IsVillagerZombie)
+ m_IsVillagerZombie(a_IsVillagerZombie),
+ m_IsConverting(false)
{
SetBurnsInDaylight(true);
}