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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-18 21:10:51 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-18 21:10:51 +0200
commit37140ae57835680d2c4fb3aa365082622d3a150e (patch)
tree89a636c74375b3c9f0fe77b20ecbadc693bd0989 /src/Mobs/ZombiePigman.cpp
parentMerge branch 'master' of https://github.com/mc-server/MCServer into portals (diff)
parentMonster fixes (diff)
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-rw-r--r--src/Mobs/ZombiePigman.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp
index c9d94face..05350f877 100644
--- a/src/Mobs/ZombiePigman.cpp
+++ b/src/Mobs/ZombiePigman.cpp
@@ -37,11 +37,11 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cZombiePigman::KilledBy(cEntity * a_Killer)
+void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI)
{
- super::KilledBy(a_Killer);
+ super::KilledBy(a_TDI);
- if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
+ if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
// TODO: Anger all nearby zombie pigmen
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?