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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-04 11:55:09 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-04 11:55:09 +0200
commita0d2df93272a6108f8c568e1eed665a1da5cb7ed (patch)
tree73ce9334f32e068247665e5d7200f841f9f07009 /src/Mobs/ZombiePigman.cpp
parentMerge pull request #1138 from mc-server/enderchest (diff)
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Diffstat (limited to 'src/Mobs/ZombiePigman.cpp')
-rw-r--r--src/Mobs/ZombiePigman.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp
index c9d94face..05350f877 100644
--- a/src/Mobs/ZombiePigman.cpp
+++ b/src/Mobs/ZombiePigman.cpp
@@ -37,11 +37,11 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cZombiePigman::KilledBy(cEntity * a_Killer)
+void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI)
{
- super::KilledBy(a_Killer);
+ super::KilledBy(a_TDI);
- if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
+ if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
// TODO: Anger all nearby zombie pigmen
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?