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author | Howaner <franzi.moos@googlemail.com> | 2014-09-01 20:12:56 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-09-01 20:12:56 +0200 |
commit | 7c4cb9a3852e33d8bcc5f8283485e833c6eab93e (patch) | |
tree | a9f183b2ec527016f49da587e54641156db2a007 /src/Mobs | |
parent | Fixed Bindings regeneration under MSVC. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.cpp | 29 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 20 |
2 files changed, 48 insertions, 1 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index f7ee0b0c0..6a477ca1c 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -75,6 +75,8 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString , m_IdleInterval(0) , m_DestroyTimer(0) , m_MobType(a_MobType) + , m_CustomName("") + , m_CustomNameAlwaysVisible(false) , m_SoundHurt(a_SoundHurt) , m_SoundDeath(a_SoundDeath) , m_AttackRate(3) @@ -679,6 +681,33 @@ void cMonster::InStateEscaping(float a_Dt) +void cMonster::SetCustomName(const AString & a_CustomName) +{ + m_CustomName = a_CustomName; + + // The maximal length is 64 + if (a_CustomName.length() > 64) + { + m_CustomName = a_CustomName.substr(0, 64); + } + + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cMonster::SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible) +{ + m_CustomNameAlwaysVisible = a_CustomNameAlwaysVisible; + m_World->BroadcastEntityMetadata(*this); +} + + + + + void cMonster::GetMonsterConfig(const AString & a_Name) { cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index cdbd26c09..ce4e36a46 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -144,7 +144,23 @@ public: virtual bool IsSitting (void) const { return false; } // tolua_begin - + + /** Returns true if the monster has a custom name. */ + bool HasCustomName(void) const { return !m_CustomName.empty(); } + + /** Gets the custom name of the monster. If no custom name is set, the function returns a empty string. */ + const AString & GetCustomName(void) const { return m_CustomName; } + + /** Sets the custom name of the monster. You see the name over the monster. */ + void SetCustomName(const AString & a_CustomName); + + /** Is the custom name of this monster always visible? If not, you only see the name when you sight the mob. */ + bool IsCustomNameAlwaysVisible(void) const { return m_CustomNameAlwaysVisible; } + + /** Sets the custom name visiblity of this monster. + If false, you only see the name when you sight the mob. If true, you always see the custom name. */ + void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible); + /// Translates MobType enum to a string, empty string if unknown static AString MobTypeToString(eType a_MobType); @@ -228,6 +244,8 @@ protected: float m_DestroyTimer; eType m_MobType; + AString m_CustomName; + bool m_CustomNameAlwaysVisible; AString m_SoundHurt; AString m_SoundDeath; |