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author | Mat <mail@mathias.is> | 2020-03-26 18:54:40 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-03-26 18:54:40 +0100 |
commit | 84f86a467e7c289936571c738f9422868ecaaee6 (patch) | |
tree | 3145442b002ae6eb18589a3d9e6ebd0de27e4197 /src/Mobs | |
parent | Update Core (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Blaze.cpp | 59 | ||||
-rw-r--r-- | src/Mobs/Blaze.h | 9 | ||||
-rw-r--r-- | src/Mobs/Ghast.cpp | 80 | ||||
-rw-r--r-- | src/Mobs/Ghast.h | 15 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 2 |
5 files changed, 140 insertions, 25 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index 80a887b03..1c48a88d2 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -9,7 +9,9 @@ cBlaze::cBlaze(void) : - super("Blaze", mtBlaze, "entity.blaze.hurt", "entity.blaze.death", "entity.blaze.ambient", 0.6, 1.8) + super("Blaze", mtBlaze, "entity.blaze.hurt", "entity.blaze.death", "entity.blaze.ambient", 0.6, 1.8), + m_IsCharging(false), + m_ChargeTimer(0) { SetGravity(-8.0f); SetAirDrag(0.05f); @@ -34,23 +36,54 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) bool cBlaze::Attack(std::chrono::milliseconds a_Dt) { - if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0)) + if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0) && (!m_IsCharging)) { - // Setting this higher gives us more wiggle room for attackrate - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; + m_IsCharging = true; + return true; + } + return false; +} + + + + + +void cBlaze::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + if (!IsTicking()) + { + // The base class tick destroyed us + return; + } - auto FireCharge = cpp14::make_unique<cFireChargeEntity>(this, GetPosition().addedY(1), Speed); - auto FireChargePtr = FireCharge.get(); - if (!FireChargePtr->Initialize(std::move(FireCharge), *m_World)) + if (m_IsCharging) + { + m_ChargeTimer++; + if ( + (m_ChargeTimer == 5) || + (m_ChargeTimer == 10) || + (m_ChargeTimer == 15) + ) { - return false; + Vector3d Speed = GetLookVector() * 20; + Speed.y = Speed.y + 1; + + auto FireCharge = cpp14::make_unique<cFireChargeEntity>(this, GetPosition().addedY(1), Speed); + auto FireChargePtr = FireCharge.get(); + FireChargePtr->Initialize(std::move(FireCharge), *m_World); + + m_World->BroadcastSoundEffect("entity.ghast.shoot", GetPosition(), 4.0f, 1.0f); } + } + if ((m_IsCharging) && (m_ChargeTimer > 15)) + { + m_ChargeTimer = 0; + m_IsCharging = false; ResetAttackCooldown(); - // ToDo: Shoot 3 fireballs instead of 1. - - return true; } - return false; } + + + diff --git a/src/Mobs/Blaze.h b/src/Mobs/Blaze.h index ca755b626..3e6726efa 100644 --- a/src/Mobs/Blaze.h +++ b/src/Mobs/Blaze.h @@ -17,6 +17,15 @@ public: CLASS_PROTODEF(cBlaze) + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool Attack(std::chrono::milliseconds a_Dt) override; + +private: + /** Specifies whether or not the blaze has started shooting fireballs. */ + bool m_IsCharging; + + /** Number of ticks since the blaze started charging. + Used to create 3 successive projectiles. */ + int m_ChargeTimer; } ; diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index 2f1f2cf8b..40a7bdf0f 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -9,8 +9,13 @@ cGhast::cGhast(void) : - super("Ghast", mtGhast, "entity.ghast.hurt", "entity.ghast.death", "entity.ghast.ambient", 4, 4) + super("Ghast", mtGhast, "entity.ghast.hurt", "entity.ghast.death", "entity.ghast.ambient", 4, 4), + m_IsCharging(false), + m_FlightCooldown(5), + m_TicksUntilShot(10) { + SetGravity(0); + SetAirDrag(0); } @@ -34,24 +39,79 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) bool cGhast::Attack(std::chrono::milliseconds a_Dt) { - if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0)) + if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0) && (!m_IsCharging)) { - // Setting this higher gives us more wiggle room for attackrate + auto & Random = GetRandomProvider(); + auto SoundPitchMultiplier = 1.0f + (Random.RandReal(1.0f) - Random.RandReal(1.0f)) * 0.2f; + + m_World->BroadcastSoundEffect("entity.ghast.warn", GetPosition(), 4.0f, SoundPitchMultiplier * 0.9f); + m_IsCharging = true; + m_World->BroadcastEntityMetadata(*this); + return true; + } + return false; +} + + + + + +bool cGhast::DoTakeDamage(TakeDamageInfo & a_TDI) +{ + // No fall damage + if (a_TDI.DamageType == dtFalling) + { + return false; + } + + return super::DoTakeDamage(a_TDI); +} + + + + + +void cGhast::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + if (!IsTicking()) + { + // The base class tick destroyed us + return; + } + + if ((m_IsCharging) && (m_TicksUntilShot-- == 0)) + { + m_TicksUntilShot = 10; + m_IsCharging = false; + m_World->BroadcastEntityMetadata(*this); + Vector3d Speed = GetLookVector() * 20; Speed.y = Speed.y + 1; - auto GhastBall = cpp14::make_unique<cGhastFireballEntity>(this, GetPosition().addedY(1), Speed); + auto GhastBall = cpp14::make_unique<cGhastFireballEntity>(this, GetPosition(), Speed); auto GhastBallPtr = GhastBall.get(); - if (!GhastBallPtr->Initialize(std::move(GhastBall), *m_World)) + GhastBallPtr->Initialize(std::move(GhastBall), *m_World); + + m_World->BroadcastSoundEffect("entity.ghast.shoot", GetPosition(), 4.0f, 1.0f); + + ResetAttackCooldown(); + } + + // TODO: Better flying + if (m_FlightCooldown-- == 0) + { + m_FlightCooldown = 5; + auto & Random = GetRandomProvider(); + auto SpeedVector = Vector3d(Random.RandReal(-0.3, 0.3), Random.RandReal(-0.4, 0.4), Random.RandReal(-0.3, 0.3)); + + if (GetPosY() > 120) { - return false; + SpeedVector = Vector3d(Random.RandReal(-0.4, 0.4), Random.RandReal(-0.45, 0.4), Random.RandReal(-0.4, 0.4)); } - ResetAttackCooldown(); - return true; + AddSpeed(SpeedVector); } - return false; } - diff --git a/src/Mobs/Ghast.h b/src/Mobs/Ghast.h index a41a72ddc..7312b25c9 100644 --- a/src/Mobs/Ghast.h +++ b/src/Mobs/Ghast.h @@ -17,10 +17,23 @@ public: CLASS_PROTODEF(cGhast) + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool Attack(std::chrono::milliseconds a_Dt) override; + virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; - bool IsCharging(void) const {return false; } + bool IsCharging(void) const { return m_IsCharging; } + +private: + /** Specifies whether or not the ghast has started shooting a fireball. */ + bool m_IsCharging; + + /** Number of ticks until the ghast tries to fly to another position. */ + int m_FlightCooldown; + + /** Number of ticks until a projectile is created. + Only used while m_IsCharging is true. */ + int m_TicksUntilShot; } ; diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 9a826ed21..7c57e4f2d 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -313,7 +313,7 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) HandleDaylightBurning(*Chunk, WouldBurnAt(GetPosition(), *Chunk)); bool a_IsFollowingPath = false; - if (m_PathfinderActivated) + if (m_PathfinderActivated && (GetMobType() != mtGhast)) // Pathfinder is currently disabled for ghasts, which have their own flying mechanism { if (ReachedFinalDestination() || (m_LeashToPos != nullptr)) { |