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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-01-05 03:13:02 +0100 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-01-11 17:39:56 +0100 |
commit | 9328afe65c72b29f5cedbf1897ea8559f6b2c42f (patch) | |
tree | 92d9490d062009278ed8d78f8981014e88ba8f05 /src/Mobs | |
parent | zlib -> libdeflate (#5085) (diff) | |
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Diffstat (limited to 'src/Mobs')
-rw-r--r-- | src/Mobs/Enderman.cpp | 14 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 8 | ||||
-rw-r--r-- | src/Mobs/SnowGolem.cpp | 18 |
3 files changed, 25 insertions, 15 deletions
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp index 02450487b..a107762c6 100644 --- a/src/Mobs/Enderman.cpp +++ b/src/Mobs/Enderman.cpp @@ -1,6 +1,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules +#include "Chunk.h" #include "Enderman.h" #include "../Entities/Player.h" #include "../LineBlockTracer.h" @@ -148,11 +149,14 @@ void cEnderman::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) return; } - // Take damage when wet - if ( - cChunkDef::IsValidHeight(POSY_TOINT) && - (GetWorld()->IsWeatherWetAtXYZ(GetPosition().Floor()) || IsInWater()) - ) + PREPARE_REL_AND_CHUNK(GetPosition().Floor(), a_Chunk); + if (!RelSuccess) + { + return; + } + + // Take damage when wet: + if (IsInWater() || Chunk->IsWeatherWetAt(Rel)) { EventLosePlayer(); TakeDamage(dtEnvironment, nullptr, 1, 0); diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 7e8e7eba3..52b3f8454 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -1667,10 +1667,10 @@ bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk) } if ( - (Chunk->GetBlock(Rel.x, Rel.y, Rel.z) != E_BLOCK_SOULSAND) && // Not on soulsand - (GetWorld()->GetTimeOfDay() < 12000 + 1000) && // Daytime - GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) && // Not raining - !IsInWater() // Isn't swimming + (Chunk->GetBlock(Rel) != E_BLOCK_SOULSAND) && // Not on soulsand + (GetWorld()->GetTimeOfDay() < 12000 + 1000) && // Daytime + Chunk->IsWeatherSunnyAt(Rel.x, Rel.z) && // Not raining + !IsInWater() // Isn't swimming ) { int MobHeight = CeilC(a_Location.y + GetHeight()) - 1; // The block Y coord of the mob's head diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp index 93c29cafb..c6db0cbd1 100644 --- a/src/Mobs/SnowGolem.cpp +++ b/src/Mobs/SnowGolem.cpp @@ -1,6 +1,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules +#include "Chunk.h" #include "SnowGolem.h" #include "../BlockInfo.h" #include "../World.h" @@ -36,17 +37,22 @@ void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // The base class tick destroyed us return; } - if (IsBiomeNoDownfall(m_World->GetBiomeAt(POSX_TOINT, POSZ_TOINT))) + + PREPARE_REL_AND_CHUNK(GetPosition().Floor(), a_Chunk); + if (!RelSuccess) + { + return; + } + + if (IsBiomeNoDownfall(Chunk->GetBiomeAt(Rel.x, Rel.z))) { TakeDamage(dtEnvironment, nullptr, GetRawDamageAgainst(*this), GetKnockbackAmountAgainst(*this)); } - else + else if (const auto Below = Rel.addedY(-1); Below.y >= 0) { - BLOCKTYPE BlockBelow = m_World->GetBlock(POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT); - BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT); - if ((Block == E_BLOCK_AIR) && cBlockInfo::IsSolid(BlockBelow)) + if ((Chunk->GetBlock(Rel) == E_BLOCK_AIR) && cBlockInfo::IsSolid(Chunk->GetBlock(Below))) { - m_World->SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_SNOW, 0); + Chunk->SetBlock(Rel, E_BLOCK_SNOW, 0); } } } |