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authorBond-009 <bond.009@outlook.com>2017-08-25 15:44:36 +0200
committerAlexander Harkness <me@bearbin.net>2017-08-25 15:44:36 +0200
commit3c8712d871fbd7f3bf936f4c3f9c8b7f5ec886fb (patch)
tree10475cfc149b63e9de7e76e5efe7228d5c998752 /src/Mobs
parentDon't assert when placing beds in older versions (#3916) (diff)
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Diffstat (limited to 'src/Mobs')
-rw-r--r--src/Mobs/Guardian.cpp9
-rw-r--r--src/Mobs/Squid.cpp34
2 files changed, 28 insertions, 15 deletions
diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp
index 3dbec9928..f36f98ea8 100644
--- a/src/Mobs/Guardian.cpp
+++ b/src/Mobs/Guardian.cpp
@@ -42,20 +42,11 @@ void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
// that is not where the entity currently resides (FS #411)
Vector3d Pos = GetPosition();
- // TODO: Not a real behavior, but cool :D
int RelY = FloorC(Pos.y);
if ((RelY < 0) || (RelY >= cChunkDef::Height))
{
return;
}
- int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
- BLOCKTYPE BlockType;
- if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
- {
- // Burn for 10 ticks, then decide again
- StartBurning(10);
- }
super::Tick(a_Dt, a_Chunk);
}
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp
index 00cc07e14..8ae688a1b 100644
--- a/src/Mobs/Squid.cpp
+++ b/src/Mobs/Squid.cpp
@@ -46,13 +46,35 @@ void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
return;
}
- int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
- BLOCKTYPE BlockType;
- if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire())
+
+ if (!IsSubmerged())
+ {
+ if (m_AirLevel <= 0)
+ {
+ // Runs the air tick timer to check whether the squid should be damaged
+ if (m_AirTickTimer <= 0)
+ {
+ // Damage squid
+ TakeDamage(dtSuffocating, nullptr, 1, 1, 0);
+ // Reset timer
+ m_AirTickTimer = DROWNING_TICKS;
+ }
+ else
+ {
+ m_AirTickTimer--;
+ }
+ }
+ else
+ {
+ // Reduce air supply
+ m_AirLevel--;
+ }
+ }
+ else
{
- // Burn for 10 ticks, then decide again
- StartBurning(10);
+ // Set the air back to maximum
+ m_AirLevel = MAX_AIR_LEVEL;
+ m_AirTickTimer = DROWNING_TICKS;
}
super::Tick(a_Dt, a_Chunk);