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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-05 14:03:55 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-05 14:03:55 +0100 |
commit | 868cd94ee9a5a0638c014a4cc42224f01ff234c8 (patch) | |
tree | cd23dc866f77de5b0b3e89a5eafeeb2ef24ffbdd /src/NetherPortalScanner.cpp | |
parent | fixed the crash on generating in the SinglePiceStructuresGen (#5136) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/NetherPortalScanner.cpp | 82 |
1 files changed, 59 insertions, 23 deletions
diff --git a/src/NetherPortalScanner.cpp b/src/NetherPortalScanner.cpp index 69a009fa2..9c5c0929a 100644 --- a/src/NetherPortalScanner.cpp +++ b/src/NetherPortalScanner.cpp @@ -48,37 +48,73 @@ cNetherPortalScanner::cNetherPortalScanner(cEntity & a_MovingEntity, cWorld & a_ void cNetherPortalScanner::OnChunkAvailable(int a_ChunkX, int a_ChunkZ) { - cChunkDef::BlockTypes blocks; - m_World.GetChunkBlockTypes(a_ChunkX, a_ChunkZ, blocks); - - // Iterate through all of the blocks in the chunk - for (unsigned int i = 0; i < cChunkDef::NumBlocks; i++) + class PortalSearchCallback : public cChunkDataCallback { - if (blocks[i] == E_BLOCK_NETHER_PORTAL) + public: + + PortalSearchCallback(const int a_ChunkX, const int a_ChunkZ, bool & a_FoundPortal, Vector3i & a_PortalLoc, const Vector3d a_Position, const int a_MaxY) : + m_ChunkX(a_ChunkX), + m_ChunkZ(a_ChunkZ), + m_FoundPortal(a_FoundPortal), + m_PortalLoc(a_PortalLoc), + m_Position(a_Position), + m_MaxY(a_MaxY) { - Vector3i Coordinate = cChunkDef::IndexToCoordinate(i); - if (Coordinate.y >= m_MaxY) - { - // This is above the map, don't consider it. - continue; - } + } - Vector3d PortalLoc = Vector3d(Coordinate.x + a_ChunkX * cChunkDef::Width, Coordinate.y, Coordinate.z + a_ChunkZ * cChunkDef::Width); - if (!m_FoundPortal) - { - m_FoundPortal = true; - m_PortalLoc = PortalLoc; - } - else + private: + + virtual void ChunkData(const ChunkBlockData & a_BlockData, const ChunkLightData &) override + { + for (size_t Y = 0; Y < cChunkDef::NumSections; ++Y) { - if ((PortalLoc - m_Position).SqrLength() < (m_PortalLoc - m_Position).SqrLength()) + const auto Blocks = a_BlockData.GetSection(Y); + if (Blocks == nullptr) + { + continue; + } + + // Iterate through all of the blocks in the chunk: + for (size_t i = 0; i < ChunkBlockData::SectionBlockCount; i++) { - m_FoundPortal = true; - m_PortalLoc = PortalLoc; + if ((*Blocks)[i] != E_BLOCK_NETHER_PORTAL) + { + continue; + } + + Vector3i Coordinate = cChunkDef::IndexToCoordinate(i + Y * ChunkBlockData::SectionBlockCount); + if (Coordinate.y >= m_MaxY) + { + // This is above the map, don't consider it: + continue; + } + + Vector3d PortalLoc = Vector3d(Coordinate.x + m_ChunkX * cChunkDef::Width, Coordinate.y, Coordinate.z + m_ChunkZ * cChunkDef::Width); + if (!m_FoundPortal) + { + m_FoundPortal = true; + m_PortalLoc = PortalLoc; + } + else if ((PortalLoc - m_Position).SqrLength() < (m_PortalLoc - m_Position).SqrLength()) + { + // Found a closer portal, use that instead: + m_PortalLoc = PortalLoc; + } } } } - } + + int m_ChunkX, m_ChunkZ; + + bool & m_FoundPortal; + Vector3i & m_PortalLoc; + const Vector3d m_Position; + + const int m_MaxY; + } Callback(a_ChunkX, a_ChunkZ, m_FoundPortal, m_PortalLoc, m_Position, m_MaxY); + + [[maybe_unused]] const bool Result = m_World.GetChunkData({ a_ChunkX, a_ChunkZ }, Callback); + ASSERT(Result); } |