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author | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
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committer | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
commit | 2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch) | |
tree | 713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/OSSupport/SocketThreads.h | |
parent | Fixed merge conflict (diff) | |
parent | Fixed some more minor issues with the redstone simulator. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/OSSupport/SocketThreads.h | 30 |
1 files changed, 21 insertions, 9 deletions
diff --git a/src/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h index 9e1947ab6..679e374e1 100644 --- a/src/OSSupport/SocketThreads.h +++ b/src/OSSupport/SocketThreads.h @@ -64,9 +64,10 @@ public: virtual ~cCallback() {} /** Called when data is received from the remote party */ - virtual void DataReceived(const char * a_Data, int a_Size) = 0; + virtual void DataReceived(const char * a_Data, size_t a_Size) = 0; - /** Called when data can be sent to remote party; the function is supposed to *append* outgoing data to a_Data */ + /** Called when data can be sent to remote party + The function is supposed to *set* outgoing data to a_Data (overwrite) */ virtual void GetOutgoingData(AString & a_Data) = 0; /** Called when the socket has been closed for any reason */ @@ -102,7 +103,7 @@ private: public: cSocketThread(cSocketThreads * a_Parent); - ~cSocketThread(); + virtual ~cSocketThread(); // All these methods assume parent's m_CS is locked bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; } @@ -156,16 +157,27 @@ private: virtual void Execute(void) override; - /** Puts all sockets into the set, along with m_ControlSocket1. - Only sockets that are able to send and receive data are put in the Set. - Is a_IsForWriting is true, the ssWritingRestOut sockets are added as well. */ - void PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest, bool a_IsForWriting); + /** Prepares the Read and Write socket sets for select() + Puts all sockets into the read set, along with m_ControlSocket1. + Only sockets that have outgoing data queued on them are put in the write set.*/ + void PrepareSets(fd_set * a_ReadSet, fd_set * a_WriteSet, cSocket::xSocket & a_Highest); - void ReadFromSockets(fd_set * a_Read); // Reads from sockets indicated in a_Read - void WriteToSockets (fd_set * a_Write); // Writes to sockets indicated in a_Write + /** Reads from sockets indicated in a_Read */ + void ReadFromSockets(fd_set * a_Read); + /** Writes to sockets indicated in a_Write */ + void WriteToSockets (fd_set * a_Write); + + /** Sends data through the specified socket, trying to fill the OS send buffer in chunks. + Returns true if there was no error while sending, false if an error has occured. + Modifies a_Data to contain only the unsent data. */ + bool SendDataThroughSocket(cSocket & a_Socket, AString & a_Data); + /** Removes those slots in ssShuttingDown2 state, sets those with ssShuttingDown state to ssShuttingDown2 */ void CleanUpShutSockets(void); + + /** Calls each client's callback to retrieve outgoing data for that client. */ + void QueueOutgoingData(void); } ; typedef std::list<cSocketThread *> cSocketThreadList; |