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author | Tycho <work.tycho+git@gmail.com> | 2014-01-20 18:21:47 +0100 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-01-20 18:21:47 +0100 |
commit | 16375f6aad355333d1d3aff6140cdb4439a9b62f (patch) | |
tree | eb4192092b928e90aebaf914288d12c9cafaf5a5 /src/OSSupport/SocketThreads.h | |
parent | Added Inifile and OSSupport Linking (diff) | |
parent | APIDump: Added notes about objects across cWorld's task execution. (diff) | |
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Diffstat (limited to 'src/OSSupport/SocketThreads.h')
-rw-r--r-- | src/OSSupport/SocketThreads.h | 82 |
1 files changed, 45 insertions, 37 deletions
diff --git a/src/OSSupport/SocketThreads.h b/src/OSSupport/SocketThreads.h index 858729c49..9e1947ab6 100644 --- a/src/OSSupport/SocketThreads.h +++ b/src/OSSupport/SocketThreads.h @@ -7,19 +7,20 @@ /* Additional details: -When a client is terminating a connection: -- they call the StopReading() method to disable callbacks for the incoming data -- they call the Write() method to queue any outstanding outgoing data -- they call the QueueClose() method to queue the socket to close after outgoing data has been sent. -When a socket slot is marked as having no callback, it is kept alive until its outgoing data queue is empty and its m_ShouldClose flag is set. -This means that the socket can be written to several times before finally closing it via QueueClose() +When a client wants to terminate the connection, they call the RemoveClient() function. This calls the +callback one last time to read all the available outgoing data, putting it in the slot's m_OutgoingData +buffer. Then it marks the slot as having no callback. The socket is kept alive until its outgoing data +queue is empty, then shutdown is called on it and finally the socket is closed after a timeout. +If at any time within this the remote end closes the socket, then the socket is closed directly. +As soon as the socket is closed, the slot is finally removed from the SocketThread. +The graph in $/docs/SocketThreads States.gv shows the state-machine transitions of the slot. */ -/// How many clients should one thread handle? (must be less than FD_SETSIZE for your platform) +/** How many clients should one thread handle? (must be less than FD_SETSIZE for your platform) */ #define MAX_SLOTS 63 @@ -27,8 +28,6 @@ This means that the socket can be written to several times before finally closin #pragma once -#ifndef CSOCKETTHREADS_H_INCLUDED -#define CSOCKETTHREADS_H_INCLUDED #include "Socket.h" #include "IsThread.h" @@ -64,13 +63,13 @@ public: // Force a virtual destructor in all subclasses: virtual ~cCallback() {} - /// Called when data is received from the remote party + /** Called when data is received from the remote party */ virtual void DataReceived(const char * a_Data, int a_Size) = 0; - /// Called when data can be sent to remote party; the function is supposed to append outgoing data to a_Data + /** Called when data can be sent to remote party; the function is supposed to *append* outgoing data to a_Data */ virtual void GetOutgoingData(AString & a_Data) = 0; - /// Called when the socket has been closed for any reason + /** Called when the socket has been closed for any reason */ virtual void SocketClosed(void) = 0; } ; @@ -78,24 +77,21 @@ public: cSocketThreads(void); ~cSocketThreads(); - /// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful + /** Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful */ bool AddClient(const cSocket & a_Socket, cCallback * a_Client); - /// Remove the associated socket and the client from processing. The socket is left to send its data and is removed only after all its m_OutgoingData is sent + /** Remove the associated socket and the client from processing. + The socket is left to send its last outgoing data and is removed only after all its m_Outgoing is sent + and after the socket is properly shutdown (unless the remote disconnects before that) + */ void RemoveClient(const cCallback * a_Client); - /// Notify the thread responsible for a_Client that the client has something to write + /** Notify the thread responsible for a_Client that the client has something to write */ void NotifyWrite(const cCallback * a_Client); - /// Puts a_Data into outgoing data queue for a_Client + /** Puts a_Data into outgoing data queue for a_Client */ void Write(const cCallback * a_Client, const AString & a_Data); - /// Stops reading from the client - when this call returns, no more calls to the callbacks are made - void StopReading(const cCallback * a_Client); - - /// Queues the client for closing, as soon as its outgoing data is sent - void QueueClose(const cCallback * a_Client); - private: class cSocketThread : @@ -114,13 +110,10 @@ private: void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found - bool RemoveSocket(const cSocket * a_Socket); // Returns true if removed, false if not found bool HasClient (const cCallback * a_Client) const; bool HasSocket (const cSocket * a_Socket) const; bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread bool Write (const cCallback * a_Client, const AString & a_Data); // Returns true if client handled by this thread - bool StopReading (const cCallback * a_Client); // Returns true if client handled by this thread - bool QueueClose (const cCallback * a_Client); // Returns true if client handled by this thread bool Start(void); // Hide the cIsThread's Start method, we need to provide our own startup to create the control socket @@ -134,24 +127,45 @@ private: cSocket m_ControlSocket1; cSocket m_ControlSocket2; - // Socket-client-packetqueues triplets. + // Socket-client-dataqueues-state quadruplets. // Manipulation with these assumes that the parent's m_CS is locked struct sSlot { - cSocket m_Socket; // The socket is primarily owned by this + /** The socket is primarily owned by this object */ + cSocket m_Socket; + + /** The callback to call for events. May be NULL */ cCallback * m_Client; - AString m_Outgoing; // If sending writes only partial data, the rest is stored here for another send - bool m_ShouldClose; // If true, the socket is to be closed after sending all outgoing data - bool m_ShouldCallClient; // If true, the client callbacks are called. Set to false in StopReading() + + /** If sending writes only partial data, the rest is stored here for another send. + Also used when the slot is being removed to store the last batch of outgoing data. */ + AString m_Outgoing; + + enum eState + { + ssNormal, ///< Normal read / write operations + ssWritingRestOut, ///< The client callback was removed, continue to send outgoing data + ssShuttingDown, ///< The last outgoing data has been sent, the socket has called shutdown() + ssShuttingDown2, ///< The shutdown has been done at least 1 thread loop ago (timeout detection) + ssRemoteClosed, ///< The remote end has closed the connection (and we still have a client callback) + } m_State; } ; + sSlot m_Slots[MAX_SLOTS]; int m_NumSlots; // Number of slots actually used virtual void Execute(void) override; - void PrepareSet (fd_set * a_Set, cSocket::xSocket & a_Highest); // Puts all sockets into the set, along with m_ControlSocket1 + /** Puts all sockets into the set, along with m_ControlSocket1. + Only sockets that are able to send and receive data are put in the Set. + Is a_IsForWriting is true, the ssWritingRestOut sockets are added as well. */ + void PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest, bool a_IsForWriting); + void ReadFromSockets(fd_set * a_Read); // Reads from sockets indicated in a_Read void WriteToSockets (fd_set * a_Write); // Writes to sockets indicated in a_Write + + /** Removes those slots in ssShuttingDown2 state, sets those with ssShuttingDown state to ssShuttingDown2 */ + void CleanUpShutSockets(void); } ; typedef std::list<cSocketThread *> cSocketThreadList; @@ -164,9 +178,3 @@ private: - -#endif // CSOCKETTHREADS_H_INCLUDED - - - - |