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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
commit | a6630d32394120a78af56bc612fa3c3449283248 (patch) | |
tree | 2c791266b0f213cd56961299da8d2258b8f85d8e /src/Protocol/Protocol.h | |
parent | Fixed spawn point being generally in an ocean (diff) | |
parent | Voronoi-related biomegens use the new cVoronoiMap class. (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol.h')
-rw-r--r-- | src/Protocol/Protocol.h | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h new file mode 100644 index 000000000..9d8183361 --- /dev/null +++ b/src/Protocol/Protocol.h @@ -0,0 +1,218 @@ + +// Protocol.h + +// Interfaces to the cProtocol class representing the generic interface that a protocol +// parser and serializer must implement + + + + + +#pragma once + +#include "../Defines.h" +#include "../Endianness.h" + + + + +class cExpOrb; +class cPlayer; +class cEntity; +class cWindow; +class cInventory; +class cPawn; +class cPickup; +class cWorld; +class cMonster; +class cChunkDataSerializer; +class cFallingBlock; + + + + + +typedef unsigned char Byte; + + + + + +class cProtocol +{ +public: + cProtocol(cClientHandle * a_Client) : + m_Client(a_Client) + { + } + virtual ~cProtocol() {} + + /// Called when client sends some data + virtual void DataReceived(const char * a_Data, int a_Size) = 0; + + // Sending stuff to clients (alphabetically sorted): + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0; + virtual void SendChat (const AString & a_Message) = 0; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0; + virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0; + virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; + virtual void SendDisconnect (const AString & a_Reason) = 0; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0; + virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0; + virtual void SendEntityLook (const cEntity & a_Entity) = 0; + virtual void SendEntityMetadata (const cEntity & a_Entity) = 0; + virtual void SendEntityProperties (const cEntity & a_Entity) = 0; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0; + virtual void SendEntityVelocity (const cEntity & a_Entity) = 0; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0; + virtual void SendGameMode (eGameMode a_GameMode) = 0; + virtual void SendHealth (void) = 0; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; + virtual void SendKeepAlive (int a_PingID) = 0; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; + virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; + virtual void SendPlayerAbilities (void) = 0; + virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0; + virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0; + virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) + virtual void SendPlayerMoveLook (void) = 0; + virtual void SendPlayerPosition (void) = 0; + virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; + virtual void SendRespawn (void) = 0; + virtual void SendExperience (void) = 0; + virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0; + virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8 + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; + virtual void SendSpawnMob (const cMonster & a_Mob) = 0; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0; + virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0; + virtual void SendTeleportEntity (const cEntity & a_Entity) = 0; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; + virtual void SendWeather (eWeather a_Weather) = 0; + virtual void SendWholeInventory (const cWindow & a_Window) = 0; + virtual void SendWindowClose (const cWindow & a_Window) = 0; + virtual void SendWindowOpen (const cWindow & a_Window) = 0; + virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0; + + /// Returns the ServerID used for authentication through session.minecraft.net + virtual AString GetAuthServerID(void) = 0; + +protected: + cClientHandle * m_Client; + cCriticalSection m_CSPacket; //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once + + /// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it + virtual void SendData(const char * a_Data, int a_Size) = 0; + + /// Called after writing each packet, enables descendants to flush their buffers + virtual void Flush(void) {}; + + // Helpers for writing partial packet data, write using SendData() + void WriteByte(Byte a_Value) + { + SendData((const char *)&a_Value, 1); + } + + void WriteShort(short a_Value) + { + a_Value = htons(a_Value); + SendData((const char *)&a_Value, 2); + } + + /* + void WriteShort(unsigned short a_Value) + { + a_Value = htons(a_Value); + SendData((const char *)&a_Value, 2); + } + */ + + void WriteInt(int a_Value) + { + a_Value = htonl(a_Value); + SendData((const char *)&a_Value, 4); + } + + void WriteUInt(unsigned int a_Value) + { + a_Value = htonl(a_Value); + SendData((const char *)&a_Value, 4); + } + + void WriteInt64 (Int64 a_Value) + { + a_Value = HostToNetwork8(&a_Value); + SendData((const char *)&a_Value, 8); + } + + void WriteFloat (float a_Value) + { + unsigned int val = HostToNetwork4(&a_Value); + SendData((const char *)&val, 4); + } + + void WriteDouble(double a_Value) + { + unsigned long long val = HostToNetwork8(&a_Value); + SendData((const char *)&val, 8); + } + + void WriteString(const AString & a_Value) + { + AString UTF16; + UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16); + WriteShort((unsigned short)(UTF16.size() / 2)); + SendData(UTF16.data(), UTF16.size()); + } + + void WriteBool(bool a_Value) + { + WriteByte(a_Value ? 1 : 0); + } + + void WriteVectorI(const Vector3i & a_Vector) + { + WriteInt(a_Vector.x); + WriteInt(a_Vector.y); + WriteInt(a_Vector.z); + } + + void WriteVarInt(UInt32 a_Value) + { + // A 32-bit integer can be encoded by at most 5 bytes: + unsigned char b[5]; + int idx = 0; + do + { + b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00); + a_Value = a_Value >> 7; + idx++; + } while (a_Value > 0); + + SendData((const char *)b, idx); + } + + void WriteVarUTF8String(const AString & a_String) + { + WriteVarInt(a_String.size()); + SendData(a_String.data(), a_String.size()); + } +} ; + + + + + |