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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-05-31 23:28:51 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-05-31 23:28:51 +0200 |
commit | 8bff3e5af220070ecc789ef551c0b8428b8953ef (patch) | |
tree | 4e0b04d1595f8441a9ca5f319ea94244143294db /src/Protocol/Protocol16x.cpp | |
parent | Very minor code changes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol16x.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp index 714bf5e46..9e0f3f852 100644 --- a/src/Protocol/Protocol16x.cpp +++ b/src/Protocol/Protocol16x.cpp @@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void) -void cProtocol161::SendRespawn(void) +void cProtocol161::SendRespawn(const cWorld & a_World) { // Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast - super::SendRespawn(); + super::SendRespawn(a_World); SendPlayerMaxSpeed(); } |