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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-05-31 23:28:51 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-05-31 23:28:51 +0200
commit8bff3e5af220070ecc789ef551c0b8428b8953ef (patch)
tree4e0b04d1595f8441a9ca5f319ea94244143294db /src/Protocol/Protocol16x.cpp
parentVery minor code changes (diff)
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Diffstat (limited to '')
-rw-r--r--src/Protocol/Protocol16x.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
index 714bf5e46..9e0f3f852 100644
--- a/src/Protocol/Protocol16x.cpp
+++ b/src/Protocol/Protocol16x.cpp
@@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
-void cProtocol161::SendRespawn(void)
+void cProtocol161::SendRespawn(const cWorld & a_World)
{
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
- super::SendRespawn();
+ super::SendRespawn(a_World);
SendPlayerMaxSpeed();
}