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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-29 23:44:01 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-29 23:44:16 +0200
commitb9d4431f6f2b60802d66da03f0b915bbd2c846cb (patch)
tree7cae9033a5a29f9a3483230edbcb31b6b7127b84 /src/Protocol/Protocol16x.cpp
parentFixed offline UUID generator. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Protocol/Protocol16x.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
index 9e0f3f852..eba795f61 100644
--- a/src/Protocol/Protocol16x.cpp
+++ b/src/Protocol/Protocol16x.cpp
@@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
-void cProtocol161::SendRespawn(const cWorld & a_World)
+void cProtocol161::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
{
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
- super::SendRespawn(a_World);
+ super::SendRespawn(a_World, a_ShouldIgnoreDimensionChecks);
SendPlayerMaxSpeed();
}