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author | andrew <xdotftw@gmail.com> | 2014-01-21 19:40:41 +0100 |
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committer | andrew <xdotftw@gmail.com> | 2014-01-21 19:40:41 +0100 |
commit | 9bd8f74b598866539e3e5133188326bd7d14a827 (patch) | |
tree | 15f411bd03371e555250b898f3883c0fa20c2b8b /src/Protocol/Protocol17x.cpp | |
parent | Scoreboard SendTo() (diff) | |
parent | Fix a crash but somewhere... (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 76 |
1 files changed, 72 insertions, 4 deletions
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 926be6027..9506332dc 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1,4 +1,3 @@ - // Protocol17x.cpp /* @@ -16,6 +15,7 @@ Implements the 1.7.x protocol classes: #include "../Server.h" #include "../World.h" #include "../WorldStorage/FastNBT.h" +#include "../WorldStorage/EnchantmentSerializer.h" #include "../StringCompression.h" #include "../Entities/ExpOrb.h" #include "../Entities/Minecart.h" @@ -24,6 +24,7 @@ Implements the 1.7.x protocol classes: #include "../Entities/Player.h" #include "../Mobs/IncludeAllMonsters.h" #include "../UI/Window.h" +#include "../BlockEntities/CommandBlockEntity.h" @@ -122,7 +123,7 @@ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) { cPacketizer Pkt(*this, 0x25); // Block Break Animation packet - Pkt.WriteInt(a_EntityID); + Pkt.WriteVarInt(a_EntityID); Pkt.WriteInt(a_BlockX); Pkt.WriteInt(a_BlockY); Pkt.WriteInt(a_BlockZ); @@ -932,6 +933,28 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) +{ + cPacketizer Pkt(*this, 0x35); // Update tile entity packet + Pkt.WriteInt(a_BlockEntity.GetPosX()); + Pkt.WriteShort(a_BlockEntity.GetPosY()); + Pkt.WriteInt(a_BlockEntity.GetPosZ()); + + Byte Action = 0; + switch (a_BlockEntity.GetBlockType()) + { + case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing + case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text + default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break; + } + Pkt.WriteByte(Action); + + Pkt.WriteBlockEntity(a_BlockEntity); +} + + + + void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { @@ -1736,7 +1759,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) ) ) { - a_Item.m_Enchantments.ParseFromNBT(NBT, tag); + EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag); } else if ((NBT.GetType(tag) == TAG_Compound) && (NBT.GetName(tag) == "display")) // Custom name and lore tag { @@ -1821,7 +1844,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) if (!a_Item.m_Enchantments.IsEmpty()) { const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName); + EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments,Writer, TagName); } if (!a_Item.IsBothNameAndLoreEmpty()) { @@ -1859,6 +1882,51 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) +void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity) +{ + cFastNBTWriter Writer; + + switch (a_BlockEntity.GetBlockType()) + { + case E_BLOCK_COMMAND_BLOCK: + { + cCommandBlockEntity & CommandBlockEntity = (cCommandBlockEntity &)a_BlockEntity; + + Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this + Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult()); + Writer.AddInt("x", CommandBlockEntity.GetPosX()); + Writer.AddInt("y", CommandBlockEntity.GetPosY()); + Writer.AddInt("z", CommandBlockEntity.GetPosZ()); + Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str()); + // You can set custom names for windows in Vanilla + // For a command block, this would be the 'name' prepended to anything it outputs into global chat + // MCS doesn't have this, so just leave it @ '@'. (geddit?) + Writer.AddString("CustomName", "@"); + Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though + + if (!CommandBlockEntity.GetLastOutput().empty()) + { + AString Output; + Printf(Output, "{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()); + + Writer.AddString("LastOutput", Output.c_str()); + } + break; + } + default: break; + } + + Writer.Finish(); + + AString Compressed; + CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); + WriteShort(Compressed.size()); + WriteBuf(Compressed.data(), Compressed.size()); +} + + + + void cProtocol172::cPacketizer::WriteByteAngle(double a_Angle) { |