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authorLukas Pioch <lukas@zgow.de>2016-09-22 11:51:22 +0200
committerLukas Pioch <lukas@zgow.de>2016-10-21 11:17:39 +0200
commitb088123d1818b9b3585032906036778128c76bfc (patch)
treee73bb368cc26cf3c6b5041bc27ae818ec50a25f9 /src/Protocol/Protocol18x.cpp
parentStyleCheck: Add "else has to be on a separate line" (#3412) (diff)
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Diffstat (limited to 'src/Protocol/Protocol18x.cpp')
-rw-r--r--src/Protocol/Protocol18x.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index d75ab3a5c..0679219a9 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -284,6 +284,20 @@ void cProtocol180::SendChat(const cCompositeChat & a_Message, eChatType a_Type,
+void cProtocol180::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ // Send the json string to the client:
+ cPacketizer Pkt(*this, 0x02);
+ Pkt.WriteString(a_MessageRaw);
+ Pkt.WriteBEInt8(a_Type);
+}
+
+
+
+
+
void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_State == 3); // In game mode?