diff options
author | Mattes D <github@xoft.cz> | 2016-12-16 00:28:12 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2016-12-16 00:28:12 +0100 |
commit | 71e14ee358e59314498e9b46484eff7e34ae6442 (patch) | |
tree | 56ca5369d83504ac063dbc3139f72dc2cdf42610 /src/Protocol/Protocol_1_8.cpp | |
parent | APIDump: Load the official undocumented from alternate location. (diff) | |
parent | CompositeChat: Use shorter JSON format. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp (renamed from src/Protocol/Protocol18x.cpp) | 288 |
1 files changed, 141 insertions, 147 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol_1_8.cpp index 0679219a9..bbeb3ae8b 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -1,16 +1,15 @@ -// Protocol18x.cpp +// Protocol_1_8.cpp /* -Implements the 1.8.x protocol classes: - - cProtocol180 - - release 1.8.0 protocol (#47) -(others may be added later in the future for the 1.8 release series) +Implements the 1.8 protocol classes: + - cProtocol_1_8_0 + - release 1.8 protocol (#47) */ #include "Globals.h" #include "json/json.h" -#include "Protocol18x.h" +#include "Protocol_1_8.h" #include "ChunkDataSerializer.h" #include "PolarSSL++/Sha1Checksum.h" #include "Packetizer.h" @@ -99,9 +98,9 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut; //////////////////////////////////////////////////////////////////////////////// -// cProtocol180: +// cProtocol_1_8_0: -cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : +cProtocol_1_8_0::cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : super(a_Client), m_ServerAddress(a_ServerAddress), m_ServerPort(a_ServerPort), @@ -146,7 +145,7 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd -void cProtocol180::DataReceived(const char * a_Data, size_t a_Size) +void cProtocol_1_8_0::DataReceived(const char * a_Data, size_t a_Size) { if (m_IsEncrypted) { @@ -170,7 +169,7 @@ void cProtocol180::DataReceived(const char * a_Data, size_t a_Size) -void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) +void cProtocol_1_8_0::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) { ASSERT(m_State == 3); // In game mode? @@ -184,7 +183,7 @@ void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_ -void cProtocol180::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { ASSERT(m_State == 3); // In game mode? @@ -199,7 +198,7 @@ void cProtocol180::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha -void cProtocol180::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) +void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) { ASSERT(m_State == 3); // In game mode? @@ -213,7 +212,7 @@ void cProtocol180::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_Blo -void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { ASSERT(m_State == 3); // In game mode? @@ -226,7 +225,7 @@ void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO -void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) +void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) { ASSERT(m_State == 3); // In game mode? @@ -246,7 +245,7 @@ void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV -void cProtocol180::SendCameraSetTo(const cEntity & a_Entity) +void cProtocol_1_8_0::SendCameraSetTo(const cEntity & a_Entity) { cPacketizer Pkt(*this, 0x43); // Camera Packet (Attach the camera of a player at another entity in spectator mode) Pkt.WriteVarInt32(a_Entity.GetUniqueID()); @@ -256,35 +255,29 @@ void cProtocol180::SendCameraSetTo(const cEntity & a_Entity) -void cProtocol180::SendChat(const AString & a_Message, eChatType a_Type) +void cProtocol_1_8_0::SendChat(const AString & a_Message, eChatType a_Type) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x02); // Chat Message packet - Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); - Pkt.WriteBEInt8(a_Type); + SendChatRaw(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()), a_Type); } -void cProtocol180::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) +void cProtocol_1_8_0::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) { ASSERT(m_State == 3); // In game mode? - - // Send the message to the client: - cPacketizer Pkt(*this, 0x02); - Pkt.WriteString(a_Message.CreateJsonString(a_ShouldUseChatPrefixes)); - Pkt.WriteBEInt8(a_Type); + SendChatRaw(a_Message.CreateJsonString(a_ShouldUseChatPrefixes), a_Type); } -void cProtocol180::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type) +void cProtocol_1_8_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type) { ASSERT(m_State == 3); // In game mode? @@ -298,7 +291,7 @@ void cProtocol180::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type) -void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +void cProtocol_1_8_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { ASSERT(m_State == 3); // In game mode? @@ -314,8 +307,9 @@ void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize -void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) +void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) { + UNUSED(a_Count); ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0d); // Collect Item packet @@ -327,7 +321,7 @@ void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a -void cProtocol180::SendDestroyEntity(const cEntity & a_Entity) +void cProtocol_1_8_0::SendDestroyEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -340,7 +334,7 @@ void cProtocol180::SendDestroyEntity(const cEntity & a_Entity) -void cProtocol180::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) +void cProtocol_1_8_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) { ASSERT(m_State == 3); // In game mode? @@ -354,7 +348,7 @@ void cProtocol180::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_ -void cProtocol180::SendDisconnect(const AString & a_Reason) +void cProtocol_1_8_0::SendDisconnect(const AString & a_Reason) { switch (m_State) { @@ -379,7 +373,7 @@ void cProtocol180::SendDisconnect(const AString & a_Reason) -void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? @@ -391,7 +385,7 @@ void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) -void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) +void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) { ASSERT(m_State == 3); // In game mode? @@ -407,7 +401,7 @@ void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in -void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) +void cProtocol_1_8_0::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) { ASSERT(m_State == 3); // In game mode? @@ -421,7 +415,7 @@ void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum -void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) +void cProtocol_1_8_0::SendEntityHeadLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -434,7 +428,7 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) -void cProtocol180::SendEntityLook(const cEntity & a_Entity) +void cProtocol_1_8_0::SendEntityLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -449,7 +443,7 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity) -void cProtocol180::SendEntityMetadata(const cEntity & a_Entity) +void cProtocol_1_8_0::SendEntityMetadata(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -463,7 +457,7 @@ void cProtocol180::SendEntityMetadata(const cEntity & a_Entity) -void cProtocol180::SendEntityProperties(const cEntity & a_Entity) +void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -476,7 +470,7 @@ void cProtocol180::SendEntityProperties(const cEntity & a_Entity) -void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +void cProtocol_1_8_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(m_State == 3); // In game mode? @@ -492,7 +486,7 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char -void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +void cProtocol_1_8_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(m_State == 3); // In game mode? @@ -510,7 +504,7 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, -void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status) +void cProtocol_1_8_0::SendEntityStatus(const cEntity & a_Entity, char a_Status) { ASSERT(m_State == 3); // In game mode? @@ -523,7 +517,7 @@ void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status) -void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) +void cProtocol_1_8_0::SendEntityVelocity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -539,7 +533,7 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) -void cProtocol180::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) +void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) { ASSERT(m_State == 3); // In game mode? @@ -564,7 +558,7 @@ void cProtocol180::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc -void cProtocol180::SendGameMode(eGameMode a_GameMode) +void cProtocol_1_8_0::SendGameMode(eGameMode a_GameMode) { ASSERT(m_State == 3); // In game mode? @@ -577,7 +571,7 @@ void cProtocol180::SendGameMode(eGameMode a_GameMode) -void cProtocol180::SendHealth(void) +void cProtocol_1_8_0::SendHealth(void) { ASSERT(m_State == 3); // In game mode? @@ -592,7 +586,7 @@ void cProtocol180::SendHealth(void) -void cProtocol180::SendHideTitle(void) +void cProtocol_1_8_0::SendHideTitle(void) { ASSERT(m_State == 3); // In game mode? @@ -604,7 +598,7 @@ void cProtocol180::SendHideTitle(void) -void cProtocol180::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) +void cProtocol_1_8_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) { ASSERT(m_State == 3); // In game mode? @@ -618,7 +612,7 @@ void cProtocol180::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt -void cProtocol180::SendKeepAlive(UInt32 a_PingID) +void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID) { // Drop the packet if the protocol is not in the Game state yet (caused a client crash): if (m_State != 3) @@ -635,7 +629,7 @@ void cProtocol180::SendKeepAlive(UInt32 a_PingID) -void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { // Send the Join Game packet: { @@ -669,7 +663,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -void cProtocol180::SendLoginSuccess(void) +void cProtocol_1_8_0::SendLoginSuccess(void) { ASSERT(m_State == 2); // State: login? @@ -692,7 +686,7 @@ void cProtocol180::SendLoginSuccess(void) -void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) +void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting) { ASSERT(m_State == 3); // In game mode? double PosX = a_Painting.GetPosX(); @@ -710,7 +704,7 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) -void cProtocol180::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY) +void cProtocol_1_8_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY) { ASSERT(m_State == 3); // In game mode? @@ -741,7 +735,7 @@ void cProtocol180::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataS -void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup) +void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup) { ASSERT(m_State == 3); // In game mode? @@ -770,7 +764,7 @@ void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup) -void cProtocol180::SendPlayerAbilities(void) +void cProtocol_1_8_0::SendPlayerAbilities(void) { ASSERT(m_State == 3); // In game mode? @@ -799,7 +793,7 @@ void cProtocol180::SendPlayerAbilities(void) -void cProtocol180::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) +void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) { ASSERT(m_State == 3); // In game mode? @@ -812,7 +806,7 @@ void cProtocol180::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio -void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) +void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { ASSERT(m_State == 3); // In game mode? int ParticleID = GetParticleID(a_ParticleName); @@ -834,7 +828,7 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr -void cProtocol180::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) +void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) { ASSERT(m_State == 3); // In game mode? int ParticleID = GetParticleID(a_ParticleName); @@ -878,7 +872,7 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, Vector3f a -void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player) +void cProtocol_1_8_0::SendPlayerListAddPlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? @@ -915,7 +909,7 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player) -void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player) +void cProtocol_1_8_0::SendPlayerListRemovePlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? @@ -929,7 +923,7 @@ void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player) -void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player) +void cProtocol_1_8_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? @@ -944,7 +938,7 @@ void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player) -void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player) +void cProtocol_1_8_0::SendPlayerListUpdatePing(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? @@ -963,7 +957,7 @@ void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player) -void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) +void cProtocol_1_8_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) { ASSERT(m_State == 3); // In game mode? @@ -987,7 +981,7 @@ void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con -void cProtocol180::SendPlayerMaxSpeed(void) +void cProtocol_1_8_0::SendPlayerMaxSpeed(void) { ASSERT(m_State == 3); // In game mode? @@ -1016,7 +1010,7 @@ void cProtocol180::SendPlayerMaxSpeed(void) -void cProtocol180::SendPlayerMoveLook(void) +void cProtocol_1_8_0::SendPlayerMoveLook(void) { ASSERT(m_State == 3); // In game mode? @@ -1034,7 +1028,7 @@ void cProtocol180::SendPlayerMoveLook(void) -void cProtocol180::SendPlayerPosition(void) +void cProtocol_1_8_0::SendPlayerPosition(void) { // There is no dedicated packet for this, send the whole thing: SendPlayerMoveLook(); @@ -1044,7 +1038,7 @@ void cProtocol180::SendPlayerPosition(void) -void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player) +void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player) { // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet @@ -1068,7 +1062,7 @@ void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player) -void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & a_Message) +void cProtocol_1_8_0::SendPluginMessage(const AString & a_Channel, const AString & a_Message) { ASSERT(m_State == 3); // In game mode? @@ -1081,7 +1075,7 @@ void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & -void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) +void cProtocol_1_8_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) { ASSERT(m_State == 3); // In game mode? @@ -1094,7 +1088,7 @@ void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect -void cProtocol180::SendResetTitle(void) +void cProtocol_1_8_0::SendResetTitle(void) { ASSERT(m_State == 3); // In game mode? @@ -1106,7 +1100,7 @@ void cProtocol180::SendResetTitle(void) -void cProtocol180::SendRespawn(eDimension a_Dimension) +void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension) { cPacketizer Pkt(*this, 0x07); // Respawn packet @@ -1121,7 +1115,7 @@ void cProtocol180::SendRespawn(eDimension a_Dimension) -void cProtocol180::SendExperience(void) +void cProtocol_1_8_0::SendExperience(void) { ASSERT(m_State == 3); // In game mode? @@ -1136,7 +1130,7 @@ void cProtocol180::SendExperience(void) -void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb) +void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb) { ASSERT(m_State == 3); // In game mode? @@ -1152,7 +1146,7 @@ void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb) -void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) +void cProtocol_1_8_0::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) { ASSERT(m_State == 3); // In game mode? @@ -1170,7 +1164,7 @@ void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString -void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) +void cProtocol_1_8_0::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) { ASSERT(m_State == 3); // In game mode? @@ -1189,7 +1183,7 @@ void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString & -void cProtocol180::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) +void cProtocol_1_8_0::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) { ASSERT(m_State == 3); // In game mode? @@ -1202,7 +1196,7 @@ void cProtocol180::SendDisplayObjective(const AString & a_Objective, cScoreboard -void cProtocol180::SendSetSubTitle(const cCompositeChat & a_SubTitle) +void cProtocol_1_8_0::SendSetSubTitle(const cCompositeChat & a_SubTitle) { SendSetRawSubTitle(a_SubTitle.CreateJsonString(false)); } @@ -1211,7 +1205,7 @@ void cProtocol180::SendSetSubTitle(const cCompositeChat & a_SubTitle) -void cProtocol180::SendSetRawSubTitle(const AString & a_SubTitle) +void cProtocol_1_8_0::SendSetRawSubTitle(const AString & a_SubTitle) { ASSERT(m_State == 3); // In game mode? @@ -1225,7 +1219,7 @@ void cProtocol180::SendSetRawSubTitle(const AString & a_SubTitle) -void cProtocol180::SendSetTitle(const cCompositeChat & a_Title) +void cProtocol_1_8_0::SendSetTitle(const cCompositeChat & a_Title) { SendSetRawTitle(a_Title.CreateJsonString(false)); } @@ -1234,7 +1228,7 @@ void cProtocol180::SendSetTitle(const cCompositeChat & a_Title) -void cProtocol180::SendSetRawTitle(const AString & a_Title) +void cProtocol_1_8_0::SendSetRawTitle(const AString & a_Title) { ASSERT(m_State == 3); // In game mode? @@ -1248,7 +1242,7 @@ void cProtocol180::SendSetRawTitle(const AString & a_Title) -void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) +void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) { ASSERT(m_State == 3); // In game mode? @@ -1265,7 +1259,7 @@ void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, doub -void cProtocol180::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) { ASSERT(m_State == 3); // In game mode? @@ -1280,7 +1274,7 @@ void cProtocol180::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX -void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) +void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) { ASSERT(m_State == 3); // In game mode? @@ -1302,7 +1296,7 @@ void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) -void cProtocol180::SendSpawnMob(const cMonster & a_Mob) +void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob) { ASSERT(m_State == 3); // In game mode? @@ -1326,7 +1320,7 @@ void cProtocol180::SendSpawnMob(const cMonster & a_Mob) -void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) { ASSERT(m_State == 3); // In game mode? double PosX = a_Entity.GetPosX(); @@ -1358,7 +1352,7 @@ void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, -void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) +void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) { ASSERT(m_State == 3); // In game mode? @@ -1383,7 +1377,7 @@ void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp -void cProtocol180::SendStatistics(const cStatManager & a_Manager) +void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager) { ASSERT(m_State == 3); // In game mode? @@ -1405,7 +1399,7 @@ void cProtocol180::SendStatistics(const cStatManager & a_Manager) -void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results) +void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results) { ASSERT(m_State == 3); // In game mode? @@ -1422,7 +1416,7 @@ void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results) -void cProtocol180::SendTeleportEntity(const cEntity & a_Entity) +void cProtocol_1_8_0::SendTeleportEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -1440,7 +1434,7 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity) -void cProtocol180::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? @@ -1456,7 +1450,7 @@ void cProtocol180::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) -void cProtocol180::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) +void cProtocol_1_8_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) { ASSERT(m_State == 3); // In game mode? @@ -1472,7 +1466,7 @@ void cProtocol180::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_F -void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) +void cProtocol_1_8_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) { ASSERT(m_State == 3); // In game mode? if (!a_DoDaylightCycle) @@ -1490,7 +1484,7 @@ void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do -void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) { ASSERT(m_State == 3); // In game mode? @@ -1505,7 +1499,7 @@ void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) +void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) { ASSERT(m_State == 3); // In game mode? @@ -1531,7 +1525,7 @@ void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) -void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { ASSERT(m_State == 3); // In game mode? @@ -1552,7 +1546,7 @@ void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons -void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) +void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? @@ -1565,7 +1559,7 @@ void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc -void cProtocol180::SendWeather(eWeather a_Weather) +void cProtocol_1_8_0::SendWeather(eWeather a_Weather) { ASSERT(m_State == 3); // In game mode? @@ -1582,7 +1576,7 @@ void cProtocol180::SendWeather(eWeather a_Weather) -void cProtocol180::SendWholeInventory(const cWindow & a_Window) +void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? @@ -1601,7 +1595,7 @@ void cProtocol180::SendWholeInventory(const cWindow & a_Window) -void cProtocol180::SendWindowClose(const cWindow & a_Window) +void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? @@ -1613,7 +1607,7 @@ void cProtocol180::SendWindowClose(const cWindow & a_Window) -void cProtocol180::SendWindowOpen(const cWindow & a_Window) +void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? @@ -1654,7 +1648,7 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window) -void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) +void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { ASSERT(m_State == 3); // In game mode? @@ -1668,7 +1662,7 @@ void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property -bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_CompressedData) +bool cProtocol_1_8_0::CompressPacket(const AString & a_Packet, AString & a_CompressedData) { // Compress the data: char CompressedData[MAX_COMPRESSED_PACKET_LEN]; @@ -1711,7 +1705,7 @@ bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_Compress -int cProtocol180::GetParticleID(const AString & a_ParticleName) +int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName) { static bool IsInitialized = false; static std::map<AString, int> ParticleMap; @@ -1777,7 +1771,7 @@ int cProtocol180::GetParticleID(const AString & a_ParticleName) -void cProtocol180::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw) +void cProtocol_1_8_0::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw) { switch (a_ObjectData) { @@ -1812,7 +1806,7 @@ void cProtocol180::FixItemFramePositions(int a_ObjectData, double & a_PosX, doub -void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) +void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size) { // Write the incoming data into the comm log file: if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) @@ -2007,7 +2001,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) -bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) +bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) { switch (m_State) { @@ -2094,7 +2088,7 @@ bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) -void cProtocol180::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); @@ -2106,7 +2100,7 @@ void cProtocol180::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) { cServer * Server = cRoot::Get()->GetServer(); AString ServerDescription = Server->GetDescription(); @@ -2151,7 +2145,7 @@ void cProtocol180::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer) { UInt32 EncKeyLength, EncNonceLength; if (!a_ByteBuffer.ReadVarInt(EncKeyLength)) @@ -2214,7 +2208,7 @@ void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe -void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) { AString Username; if (!a_ByteBuffer.ReadVarUTF8String(Username)) @@ -2251,7 +2245,7 @@ void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketAnimation(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer) { m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification } @@ -2260,7 +2254,7 @@ void cProtocol180::HandlePacketAnimation(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status); @@ -2278,7 +2272,7 @@ void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) { int BlockX, BlockY, BlockZ; if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) @@ -2301,7 +2295,7 @@ void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message); m_Client->HandleChat(Message); @@ -2311,7 +2305,7 @@ void cProtocol180::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale); HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance); @@ -2328,7 +2322,7 @@ void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID); switch (ActionID) @@ -2360,7 +2354,7 @@ void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); cItem Item; @@ -2375,7 +2369,7 @@ void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffe -void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID); HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action); @@ -2395,7 +2389,7 @@ void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID); m_Client->HandleKeepAlive(KeepAliveID); @@ -2405,7 +2399,7 @@ void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketPlayer(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketPlayer(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); // TODO: m_Client->HandlePlayerOnGround(IsOnGround); @@ -2415,7 +2409,7 @@ void cProtocol180::HandlePacketPlayer(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed); @@ -2439,7 +2433,7 @@ void cProtocol180::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); @@ -2451,7 +2445,7 @@ void cProtocol180::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX); HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); @@ -2464,7 +2458,7 @@ void cProtocol180::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX); HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); @@ -2479,7 +2473,7 @@ void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); @@ -2510,7 +2504,7 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); m_Client->HandleSlotSelected(SlotNum); @@ -2520,7 +2514,7 @@ void cProtocol180::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketSpectate(cByteBuffer &a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketSpectate(cByteBuffer &a_ByteBuffer) { AString playerUUID; if (!a_ByteBuffer.ReadUUID(playerUUID)) @@ -2535,7 +2529,7 @@ void cProtocol180::HandlePacketSpectate(cByteBuffer &a_ByteBuffer) -void cProtocol180::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward); @@ -2559,7 +2553,7 @@ void cProtocol180::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text); HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition); @@ -2576,7 +2570,7 @@ void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) { int BlockX, BlockY, BlockZ; if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) @@ -2603,7 +2597,7 @@ void cProtocol180::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID); HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type); @@ -2641,7 +2635,7 @@ void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment); @@ -2653,7 +2647,7 @@ void cProtocol180::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); @@ -2705,7 +2699,7 @@ void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) +void cProtocol_1_8_0::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); m_Client->HandleWindowClose(WindowID); @@ -2715,7 +2709,7 @@ void cProtocol180::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) -void cProtocol180::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel) +void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel) { if (a_Channel == "MC|AdvCdm") { @@ -2780,7 +2774,7 @@ void cProtocol180::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const -void cProtocol180::SendData(const char * a_Data, size_t a_Size) +void cProtocol_1_8_0::SendData(const char * a_Data, size_t a_Size) { if (m_IsEncrypted) { @@ -2804,7 +2798,7 @@ void cProtocol180::SendData(const char * a_Data, size_t a_Size) -bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes) +bool cProtocol_1_8_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType); if (ItemType == -1) @@ -2839,7 +2833,7 @@ bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a -void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) +void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) { // Parse into NBT: cParsedNBT NBT(a_Metadata.data(), a_Metadata.size()); @@ -2914,7 +2908,7 @@ void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) -void cProtocol180::StartEncryption(const Byte * a_Key) +void cProtocol_1_8_0::StartEncryption(const Byte * a_Key) { m_Encryptor.Init(a_Key, a_Key); m_Decryptor.Init(a_Key, a_Key); @@ -2936,7 +2930,7 @@ void cProtocol180::StartEncryption(const Byte * a_Key) -eBlockFace cProtocol180::FaceIntToBlockFace(Int8 a_BlockFace) +eBlockFace cProtocol_1_8_0::FaceIntToBlockFace(Int8 a_BlockFace) { // Normalize the blockface values returned from the protocol // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE @@ -2957,9 +2951,9 @@ eBlockFace cProtocol180::FaceIntToBlockFace(Int8 a_BlockFace) //////////////////////////////////////////////////////////////////////////////// -// cProtocol180::cPacketizer: +// cProtocol_1_8_0::cPacketizer: -void cProtocol180::SendPacket(cPacketizer & a_Pkt) +void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt) { UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace()); AString PacketData, CompressedPacket; @@ -2969,7 +2963,7 @@ void cProtocol180::SendPacket(cPacketizer & a_Pkt) if ((m_State == 3) && (PacketLen >= 256)) { // Compress the packet payload: - if (!cProtocol180::CompressPacket(PacketData, CompressedPacket)) + if (!cProtocol_1_8_0::CompressPacket(PacketData, CompressedPacket)) { return; } @@ -3019,7 +3013,7 @@ void cProtocol180::SendPacket(cPacketizer & a_Pkt) -void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) +void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) { short ItemType = a_Item.m_ItemType; ASSERT(ItemType >= -1); // Check validity of packets in debug runtime @@ -3107,7 +3101,7 @@ void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) -void cProtocol180::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity) +void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity) { cFastNBTWriter Writer; @@ -3211,7 +3205,7 @@ void cProtocol180::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_ -void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) +void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) { // Common metadata: Byte Flags = 0; @@ -3341,7 +3335,7 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En -void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) +void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { // Living Enitiy Metadata if (a_Mob.HasCustomName()) @@ -3609,7 +3603,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) -void cProtocol180::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) +void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) { if (!a_Entity.IsMob()) { |