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authorTiger Wang <ziwei.tiger@outlook.com>2021-04-10 16:57:16 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2021-04-12 23:35:07 +0200
commita999c5d845bd759c6d83b356c7b39e67473dc452 (patch)
treec8da72f5192293648f30b3228e7563fa7c79d13e /src/Protocol/Protocol_1_8.cpp
parentAdd animations for shield/item block & break (diff)
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Diffstat (limited to '')
-rw-r--r--src/Protocol/Protocol_1_8.cpp724
1 files changed, 369 insertions, 355 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index f815bbd29..4d15d8978 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -1004,10 +1004,6 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3
Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
break;
}
- default:
- {
- break;
- }
}
}
@@ -1832,7 +1828,27 @@ void cProtocol_1_8_0::CompressPacket(CircularBufferCompressor & a_Packet, Contig
-UInt32 cProtocol_1_8_0::GetPacketID(ePacketType a_PacketType)
+eBlockFace cProtocol_1_8_0::FaceIntToBlockFace(const Int32 a_BlockFace)
+{
+ // Normalize the blockface values returned from the protocol
+ // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_XM: return BLOCK_FACE_XM;
+ case BLOCK_FACE_XP: return BLOCK_FACE_XP;
+ case BLOCK_FACE_YM: return BLOCK_FACE_YM;
+ case BLOCK_FACE_YP: return BLOCK_FACE_YP;
+ case BLOCK_FACE_ZM: return BLOCK_FACE_ZM;
+ case BLOCK_FACE_ZP: return BLOCK_FACE_ZP;
+ default: return BLOCK_FACE_NONE;
+ }
+}
+
+
+
+
+
+UInt32 cProtocol_1_8_0::GetPacketID(ePacketType a_PacketType) const
{
switch (a_PacketType)
{
@@ -1923,15 +1939,6 @@ UInt32 cProtocol_1_8_0::GetPacketID(ePacketType a_PacketType)
-cProtocol::Version cProtocol_1_8_0::GetProtocolVersion()
-{
- return Version::v1_8_0;
-}
-
-
-
-
-
unsigned char cProtocol_1_8_0::GetProtocolEntityAnimation(const EntityAnimation a_Animation) const
{
switch (a_Animation)
@@ -1990,7 +1997,7 @@ signed char cProtocol_1_8_0::GetProtocolEntityStatus(const EntityAnimation a_Ani
-UInt32 cProtocol_1_8_0::GetProtocolMobType(const eMonsterType a_MobType)
+UInt32 cProtocol_1_8_0::GetProtocolMobType(const eMonsterType a_MobType) const
{
switch (a_MobType)
{
@@ -2048,6 +2055,15 @@ UInt32 cProtocol_1_8_0::GetProtocolMobType(const eMonsterType a_MobType)
+cProtocol::Version cProtocol_1_8_0::GetProtocolVersion() const
+{
+ return Version::v1_8_0;
+}
+
+
+
+
+
bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)
@@ -2275,7 +2291,7 @@ void cProtocol_1_8_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
{
- m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification
+ m_Client->HandleAnimation(true); // Packet exists solely for arm-swing notification (main hand).
}
@@ -2293,6 +2309,7 @@ void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
}
HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
+
m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
}
@@ -2316,14 +2333,15 @@ void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
+
eBlockFace blockFace = FaceIntToBlockFace(Face);
if (blockFace == eBlockFace::BLOCK_FACE_NONE)
{
- m_Client->HandleUseItem(eHand::hMain);
+ m_Client->HandleUseItem(true);
}
else
{
- m_Client->HandleRightClick(BlockX, BlockY, BlockZ, blockFace, CursorX, CursorY, CursorZ, eHand::hMain);
+ m_Client->HandleRightClick(BlockX, BlockY, BlockZ, blockFace, CursorX, CursorY, CursorZ, true);
}
}
@@ -2334,6 +2352,7 @@ void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
+
m_Client->HandleChat(Message);
}
@@ -2362,6 +2381,7 @@ void cProtocol_1_8_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
+
switch (ActionID)
{
case 0:
@@ -2394,6 +2414,7 @@ void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+
cItem Item;
if (!ReadItem(a_ByteBuffer, Item))
{
@@ -2436,6 +2457,7 @@ void cProtocol_1_8_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
+
m_Client->HandleKeepAlive(KeepAliveID);
}
@@ -2478,6 +2500,7 @@ void cProtocol_1_8_0::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+
m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
}
@@ -2491,7 +2514,8 @@ void cProtocol_1_8_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerPos(PosX, PosY, PosZ, IsOnGround);
+
+ m_Client->HandlePlayerMove(PosX, PosY, PosZ, IsOnGround);
}
@@ -2506,6 +2530,7 @@ void cProtocol_1_8_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+
m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Yaw, Pitch, IsOnGround);
}
@@ -2557,6 +2582,7 @@ void cProtocol_1_8_0::HandlePacketResourcePackStatus(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+
m_Client->HandleSlotSelected(SlotNum);
}
@@ -2633,6 +2659,7 @@ void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
for (int i = 0; i < 4; i++)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line);
+
if (JsonUtils::ParseString(Line, root) && root.isString())
{
Lines[i] = root.asString();
@@ -2703,6 +2730,7 @@ void cProtocol_1_8_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
+
cItem Item;
ReadItem(a_ByteBuffer, Item);
@@ -2757,6 +2785,7 @@ void cProtocol_1_8_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
+
m_Client->HandleWindowClose(WindowID);
}
@@ -2769,6 +2798,7 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con
if (a_Channel == "MC|AdvCdm")
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
+
switch (Mode)
{
case 0x00:
@@ -2777,6 +2807,7 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con
HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
+
m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
break;
}
@@ -2793,6 +2824,7 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con
else if (a_Channel == "MC|Brand")
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand);
+
m_Client->SetClientBrand(Brand);
// Send back our brand, including the length:
m_Client->SendPluginMessage("MC|Brand", "\x08""Cuberite");
@@ -2802,18 +2834,21 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, Effect1);
HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, Effect2);
+
m_Client->HandleBeaconSelection(Effect1, Effect2);
return;
}
else if (a_Channel == "MC|ItemName")
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, ItemName);
+
m_Client->HandleAnvilItemName(ItemName);
return;
}
else if (a_Channel == "MC|TrSel")
{
HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
+
m_Client->HandleNPCTrade(SlotNum);
return;
}
@@ -2829,67 +2864,7 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con
-void cProtocol_1_8_0::SendData(ContiguousByteBufferView a_Data)
-{
- if (m_IsEncrypted)
- {
- std::byte Encrypted[8 KiB]; // Larger buffer, we may be sending lots of data (chunks)
-
- while (a_Data.size() > 0)
- {
- const auto NumBytes = (a_Data.size() > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Data.size();
- m_Encryptor.ProcessData(Encrypted, a_Data.data(), NumBytes);
- m_Client->SendData({ Encrypted, NumBytes });
-
- a_Data = a_Data.substr(NumBytes);
- }
- }
- else
- {
- m_Client->SendData(a_Data);
- }
-}
-
-
-
-
-
-bool cProtocol_1_8_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
-{
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
- if (ItemType == -1)
- {
- // The item is empty, no more data follows
- a_Item.Empty();
- return true;
- }
- a_Item.m_ItemType = ItemType;
-
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
- a_Item.m_ItemCount = ItemCount;
- a_Item.m_ItemDamage = ItemDamage;
- if (ItemCount <= 0)
- {
- a_Item.Empty();
- }
-
- ContiguousByteBuffer Metadata;
- if (!a_ByteBuffer.ReadSome(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes) || Metadata.empty() || (Metadata[0] == std::byte(0)))
- {
- // No metadata
- return true;
- }
-
- ParseItemMetadata(a_Item, Metadata);
- return true;
-}
-
-
-
-
-
-void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const ContiguousByteBufferView a_Metadata)
+void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const ContiguousByteBufferView a_Metadata) const
{
// Parse into NBT:
cParsedNBT NBT(a_Metadata);
@@ -2962,50 +2937,98 @@ void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const ContiguousByteBuff
-void cProtocol_1_8_0::StartEncryption(const Byte * a_Key)
+bool cProtocol_1_8_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes) const
{
- m_Encryptor.Init(a_Key, a_Key);
- m_Decryptor.Init(a_Key, a_Key);
- m_IsEncrypted = true;
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
- // Prepare the m_AuthServerID:
- cSha1Checksum Checksum;
- cServer * Server = cRoot::Get()->GetServer();
- const AString & ServerID = Server->GetServerID();
- Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length());
- Checksum.Update(a_Key, 16);
- Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size());
- Byte Digest[20];
- Checksum.Finalize(Digest);
- cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
+ if (ItemType == -1)
+ {
+ // The item is empty, no more data follows
+ a_Item.Empty();
+ return true;
+ }
+ a_Item.m_ItemType = ItemType;
+
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
+
+ a_Item.m_ItemCount = ItemCount;
+ a_Item.m_ItemDamage = ItemDamage;
+ if (ItemCount <= 0)
+ {
+ a_Item.Empty();
+ }
+
+ ContiguousByteBuffer Metadata;
+ if (!a_ByteBuffer.ReadSome(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes) || Metadata.empty() || (Metadata[0] == std::byte(0)))
+ {
+ // No metadata
+ return true;
+ }
+
+ ParseItemMetadata(a_Item, Metadata);
+ return true;
}
-eBlockFace cProtocol_1_8_0::FaceIntToBlockFace(const Int32 a_BlockFace)
+void cProtocol_1_8_0::SendEntitySpawn(const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData)
{
- // Normalize the blockface values returned from the protocol
- // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
- switch (a_BlockFace)
+ ASSERT(m_State == 3); // In game mode?
+
{
- case BLOCK_FACE_XM: return BLOCK_FACE_XM;
- case BLOCK_FACE_XP: return BLOCK_FACE_XP;
- case BLOCK_FACE_YM: return BLOCK_FACE_YM;
- case BLOCK_FACE_YP: return BLOCK_FACE_YP;
- case BLOCK_FACE_ZM: return BLOCK_FACE_ZM;
- case BLOCK_FACE_ZP: return BLOCK_FACE_ZP;
- default: return BLOCK_FACE_NONE;
+ cPacketizer Pkt(*this, pktSpawnObject);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt8(a_ObjectType);
+ Pkt.WriteFPInt(a_Entity.GetPosX()); // Position appears to be ignored...
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteBEInt32(a_ObjectData);
+
+ if (a_ObjectData != 0)
+ {
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
+ }
}
+
+ // Otherwise 1.8 clients don't show the entity
+ SendEntityTeleport(a_Entity);
}
-////////////////////////////////////////////////////////////////////////////////
-// cProtocol_1_8_0::cPacketizer:
+void cProtocol_1_8_0::SendData(ContiguousByteBufferView a_Data)
+{
+ if (m_IsEncrypted)
+ {
+ std::byte Encrypted[8 KiB]; // Larger buffer, we may be sending lots of data (chunks)
+
+ while (a_Data.size() > 0)
+ {
+ const auto NumBytes = (a_Data.size() > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Data.size();
+ m_Encryptor.ProcessData(Encrypted, a_Data.data(), NumBytes);
+ m_Client->SendData({ Encrypted, NumBytes });
+
+ a_Data = a_Data.substr(NumBytes);
+ }
+ }
+ else
+ {
+ m_Client->SendData(a_Data);
+ }
+}
+
+
+
+
void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
{
@@ -3067,38 +3090,7 @@ void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
-void cProtocol_1_8_0::SendEntitySpawn(const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData)
-{
- ASSERT(m_State == 3); // In game mode?
-
- {
- cPacketizer Pkt(*this, pktSpawnObject);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(a_ObjectType);
- Pkt.WriteFPInt(a_Entity.GetPosX()); // Position appears to be ignored...
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteBEInt32(a_ObjectData);
-
- if (a_ObjectData != 0)
- {
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
- }
- }
-
- // Otherwise 1.8 clients don't show the entity
- SendEntityTeleport(a_Entity);
-}
-
-
-
-
-
-void cProtocol_1_8_0::WriteBlockEntity(cFastNBTWriter & a_Writer, const cBlockEntity & a_BlockEntity)
+void cProtocol_1_8_0::WriteBlockEntity(cFastNBTWriter & a_Writer, const cBlockEntity & a_BlockEntity) const
{
a_Writer.AddInt("x", a_BlockEntity.GetPosX());
a_Writer.AddInt("y", a_BlockEntity.GetPosY());
@@ -3205,89 +3197,7 @@ void cProtocol_1_8_0::WriteBlockEntity(cFastNBTWriter & a_Writer, const cBlockEn
-void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
-{
- short ItemType = a_Item.m_ItemType;
- ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
- if (ItemType <= 0)
- {
- // Fix, to make sure no invalid values are sent.
- ItemType = -1;
- }
-
- if (a_Item.IsEmpty())
- {
- a_Pkt.WriteBEInt16(-1);
- return;
- }
-
- a_Pkt.WriteBEInt16(ItemType);
- a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
- a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
-
- if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid())
- {
- a_Pkt.WriteBEInt8(0);
- return;
- }
-
-
- // Send the enchantments and custom names:
- cFastNBTWriter Writer;
- if (a_Item.m_RepairCost != 0)
- {
- Writer.AddInt("RepairCost", a_Item.m_RepairCost);
- }
- if (!a_Item.m_Enchantments.IsEmpty())
- {
- const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
- }
- if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid())
- {
- Writer.BeginCompound("display");
- if (a_Item.m_ItemColor.IsValid())
- {
- Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color));
- }
-
- if (!a_Item.IsCustomNameEmpty())
- {
- Writer.AddString("Name", a_Item.m_CustomName);
- }
- if (!a_Item.IsLoreEmpty())
- {
- Writer.BeginList("Lore", TAG_String);
-
- for (const auto & Line : a_Item.m_LoreTable)
- {
- Writer.AddString("", Line);
- }
-
- Writer.EndList();
- }
- Writer.EndCompound();
- }
- if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
- {
- cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_TYPE>(a_Item.m_ItemType));
- }
- Writer.Finish();
-
- const auto Result = Writer.GetResult();
- if (Result.empty())
- {
- a_Pkt.WriteBEInt8(0);
- return;
- }
- a_Pkt.WriteBuf(Result);
-}
-
-
-
-
-
-void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
+void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) const
{
// Common metadata:
Byte Flags = 0;
@@ -3438,7 +3348,129 @@ void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a
-void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
+void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) const
+{
+ if (a_Entity.IsPlayer())
+ {
+ const auto & Player = static_cast<const cPlayer &>(a_Entity);
+
+ a_Pkt.WriteBEInt32(1); // Count.
+ a_Pkt.WriteString("generic.movementSpeed");
+ a_Pkt.WriteBEDouble(0.1 * Player.GetNormalMaxSpeed()); // The default game speed is 0.1, multiply that value by the relative speed.
+
+ // It seems the modifiers aren't conditionally activated; their effects are applied immediately!
+ // We have to keep on re-sending this packet when the client notifies us of sprint start and end, and so on. Strange.
+
+ if (Player.IsSprinting())
+ {
+ a_Pkt.WriteVarInt32(1); // Modifier count.
+ a_Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
+ a_Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier (sprinting speed boost).
+ a_Pkt.WriteBEDouble(Player.GetSprintingMaxSpeed() - Player.GetNormalMaxSpeed());
+ a_Pkt.WriteBEUInt8(2);
+ }
+ else
+ {
+ a_Pkt.WriteVarInt32(0);
+ }
+ }
+ else
+ {
+ // const cMonster & Mob = (const cMonster &)a_Entity;
+
+ // TODO: Send properties and modifiers based on the mob type
+
+ a_Pkt.WriteBEInt32(0);
+ }
+}
+
+
+
+
+
+void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) const
+{
+ short ItemType = a_Item.m_ItemType;
+ ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
+ if (ItemType <= 0)
+ {
+ // Fix, to make sure no invalid values are sent.
+ ItemType = -1;
+ }
+
+ if (a_Item.IsEmpty())
+ {
+ a_Pkt.WriteBEInt16(-1);
+ return;
+ }
+
+ a_Pkt.WriteBEInt16(ItemType);
+ a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
+ a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
+
+ if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid())
+ {
+ a_Pkt.WriteBEInt8(0);
+ return;
+ }
+
+
+ // Send the enchantments and custom names:
+ cFastNBTWriter Writer;
+ if (a_Item.m_RepairCost != 0)
+ {
+ Writer.AddInt("RepairCost", a_Item.m_RepairCost);
+ }
+ if (!a_Item.m_Enchantments.IsEmpty())
+ {
+ const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
+ EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
+ }
+ if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid())
+ {
+ Writer.BeginCompound("display");
+ if (a_Item.m_ItemColor.IsValid())
+ {
+ Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color));
+ }
+
+ if (!a_Item.IsCustomNameEmpty())
+ {
+ Writer.AddString("Name", a_Item.m_CustomName);
+ }
+ if (!a_Item.IsLoreEmpty())
+ {
+ Writer.BeginList("Lore", TAG_String);
+
+ for (const auto & Line : a_Item.m_LoreTable)
+ {
+ Writer.AddString("", Line);
+ }
+
+ Writer.EndList();
+ }
+ Writer.EndCompound();
+ }
+ if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
+ {
+ cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_TYPE>(a_Item.m_ItemType));
+ }
+ Writer.Finish();
+
+ const auto Result = Writer.GetResult();
+ if (Result.empty())
+ {
+ a_Pkt.WriteBEInt8(0);
+ return;
+ }
+ a_Pkt.WriteBuf(Result);
+}
+
+
+
+
+
+void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) const
{
// Living Enitiy Metadata
if (a_Mob.HasCustomName())
@@ -3764,46 +3796,6 @@ void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M
-void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
-{
- if (a_Entity.IsPlayer())
- {
- const auto & Player = static_cast<const cPlayer &>(a_Entity);
-
- a_Pkt.WriteBEInt32(1); // Count.
- a_Pkt.WriteString("generic.movementSpeed");
- a_Pkt.WriteBEDouble(0.1 * Player.GetNormalMaxSpeed()); // The default game speed is 0.1, multiply that value by the relative speed.
-
- // It seems the modifiers aren't conditionally activated; their effects are applied immediately!
- // We have to keep on re-sending this packet when the client notifies us of sprint start and end, and so on. Strange.
-
- if (Player.IsSprinting())
- {
- a_Pkt.WriteVarInt32(1); // Modifier count.
- a_Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
- a_Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier (sprinting speed boost).
- a_Pkt.WriteBEDouble(Player.GetSprintingMaxSpeed() - Player.GetNormalMaxSpeed());
- a_Pkt.WriteBEUInt8(2);
- }
- else
- {
- a_Pkt.WriteVarInt32(0);
- }
- }
- else
- {
- // const cMonster & Mob = (const cMonster &)a_Entity;
-
- // TODO: Send properties and modifiers based on the mob type
-
- a_Pkt.WriteBEInt32(0);
- }
-}
-
-
-
-
-
void cProtocol_1_8_0::AddReceivedData(cByteBuffer & a_Buffer, const ContiguousByteBufferView a_Data)
{
// Write the incoming data into the comm log file:
@@ -3921,98 +3913,6 @@ void cProtocol_1_8_0::AddReceivedData(cByteBuffer & a_Buffer, const ContiguousBy
-void cProtocol_1_8_0::HandlePacket(cByteBuffer & a_Buffer)
-{
- UInt32 PacketType;
- if (!a_Buffer.ReadVarInt(PacketType))
- {
- // Not enough data
- return;
- }
-
- // Log the packet info into the comm log file:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- ContiguousByteBuffer PacketData;
- a_Buffer.ReadAll(PacketData);
- a_Buffer.ResetRead();
- a_Buffer.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again
- ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read
- PacketData.resize(PacketData.size() - 1);
- AString PacketDataHex;
- CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
- m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
- PacketType, PacketType, a_Buffer.GetUsedSpace(), a_Buffer.GetUsedSpace(), m_State, PacketDataHex.c_str()
- );
- }
-
- if (!HandlePacket(a_Buffer, PacketType))
- {
- // Unknown packet, already been reported, but without the length. Log the length here:
- LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, a_Buffer.GetUsedSpace());
-
-#ifndef NDEBUG
- // Dump the packet contents into the log:
- a_Buffer.ResetRead();
- ContiguousByteBuffer Packet;
- a_Buffer.ReadAll(Packet);
- Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
- AString Out;
- CreateHexDump(Out, Packet.data(), Packet.size(), 24);
- LOGD("Packet contents:\n%s", Out.c_str());
-#endif // !NDEBUG
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
- }
-
- return;
- }
-
- // The packet should have nothing left in the buffer:
- if (a_Buffer.GetReadableSpace() != 0)
- {
- // Read more or less than packet length, report as error
- LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read %zu bytes, packet contained %u bytes",
- PacketType, m_State, a_Buffer.GetUsedSpace() - a_Buffer.GetReadableSpace(), a_Buffer.GetUsedSpace()
- );
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got %zu left) ^^^^^^\n\n\n",
- 1, a_Buffer.GetReadableSpace()
- );
- m_CommLogFile.Flush();
- }
-
- ASSERT(!"Read wrong number of bytes!");
- m_Client->PacketError(PacketType);
- }
-}
-
-
-
-
-
-void cProtocol_1_8_0::SendEntityTeleport(const cEntity & a_Entity)
-{
- cPacketizer Pkt(*this, pktTeleportEntity);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteFPInt(a_Entity.GetPosX());
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteFPInt(a_Entity.GetPosZ());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
-}
-
-
-
-
-
UInt8 cProtocol_1_8_0::GetProtocolEntityType(const cEntity & a_Entity)
{
using Type = cEntity::eEntityType;
@@ -4230,3 +4130,117 @@ const char * cProtocol_1_8_0::GetProtocolStatisticName(Statistic a_Statistic)
default: return "";
}
}
+
+
+
+
+
+void cProtocol_1_8_0::HandlePacket(cByteBuffer & a_Buffer)
+{
+ UInt32 PacketType;
+ if (!a_Buffer.ReadVarInt(PacketType))
+ {
+ // Not enough data
+ return;
+ }
+
+ // Log the packet info into the comm log file:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ ContiguousByteBuffer PacketData;
+ a_Buffer.ReadAll(PacketData);
+ a_Buffer.ResetRead();
+ a_Buffer.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again
+ ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read
+ PacketData.resize(PacketData.size() - 1);
+ AString PacketDataHex;
+ CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
+ m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
+ PacketType, PacketType, a_Buffer.GetUsedSpace(), a_Buffer.GetUsedSpace(), m_State, PacketDataHex.c_str()
+ );
+ }
+
+ if (!HandlePacket(a_Buffer, PacketType))
+ {
+ // Unknown packet, already been reported, but without the length. Log the length here:
+ LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, a_Buffer.GetUsedSpace());
+
+#ifndef NDEBUG
+ // Dump the packet contents into the log:
+ a_Buffer.ResetRead();
+ ContiguousByteBuffer Packet;
+ a_Buffer.ReadAll(Packet);
+ Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
+ AString Out;
+ CreateHexDump(Out, Packet.data(), Packet.size(), 24);
+ LOGD("Packet contents:\n%s", Out.c_str());
+#endif // !NDEBUG
+
+ // Put a message in the comm log:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
+ }
+
+ return;
+ }
+
+ // The packet should have nothing left in the buffer:
+ if (a_Buffer.GetReadableSpace() != 0)
+ {
+ // Read more or less than packet length, report as error
+ LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read %zu bytes, packet contained %u bytes",
+ PacketType, m_State, a_Buffer.GetUsedSpace() - a_Buffer.GetReadableSpace(), a_Buffer.GetUsedSpace()
+ );
+
+ // Put a message in the comm log:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got %zu left) ^^^^^^\n\n\n",
+ 1, a_Buffer.GetReadableSpace()
+ );
+ m_CommLogFile.Flush();
+ }
+
+ ASSERT(!"Read wrong number of bytes!");
+ m_Client->PacketError(PacketType);
+ }
+}
+
+
+
+
+
+void cProtocol_1_8_0::SendEntityTeleport(const cEntity & a_Entity)
+{
+ cPacketizer Pkt(*this, pktTeleportEntity);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteFPInt(a_Entity.GetPosX());
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(a_Entity.GetPosZ());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(a_Entity.IsOnGround());
+}
+
+
+
+
+
+void cProtocol_1_8_0::StartEncryption(const Byte * a_Key)
+{
+ m_Encryptor.Init(a_Key, a_Key);
+ m_Decryptor.Init(a_Key, a_Key);
+ m_IsEncrypted = true;
+
+ // Prepare the m_AuthServerID:
+ cSha1Checksum Checksum;
+ cServer * Server = cRoot::Get()->GetServer();
+ const AString & ServerID = Server->GetServerID();
+ Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length());
+ Checksum.Update(a_Key, 16);
+ Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size());
+ Byte Digest[20];
+ Checksum.Finalize(Digest);
+ cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
+}