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authorchangyong guo <guo1487@163.com>2018-07-23 01:35:32 +0200
committerpeterbell10 <peterbell10@live.co.uk>2018-07-23 01:35:32 +0200
commit7b0db672d1ff72caec1f45cbc0c855680337766d (patch)
treedf2d4d43418ba307983e5be1d2ed4999c786f02a /src/Protocol
parentrecover hotbar selected slot after reconnect (#4249) (diff)
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Diffstat (limited to 'src/Protocol')
-rw-r--r--src/Protocol/Protocol_1_8.cpp4
-rw-r--r--src/Protocol/Protocol_1_9.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 643f99841..5055526df 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -947,7 +947,7 @@ void cProtocol_1_8_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
}
}
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetEffectiveGameMode()));
Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
Pkt.WriteBool(false);
}
@@ -978,7 +978,7 @@ void cProtocol_1_8_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
Pkt.WriteVarInt32(1);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetEffectiveGameMode()));
}
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 2621f140c..73b81580e 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -992,7 +992,7 @@ void cProtocol_1_9_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
}
}
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetEffectiveGameMode()));
Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
Pkt.WriteBool(false);
}
@@ -1023,7 +1023,7 @@ void cProtocol_1_9_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
Pkt.WriteVarInt32(1);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetEffectiveGameMode()));
}