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author | sweetgiorni <sweet.giorni@gmail.com> | 2017-01-03 19:57:31 +0100 |
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committer | sweetgiorni <sweet.giorni@gmail.com> | 2017-01-03 20:15:34 +0100 |
commit | 25e4f15488c1f56c1571f4aefd216830e62ad52b (patch) | |
tree | 2946db2b152f9a67c4c8092e8f7f47532dd948d9 /src/Root.cpp | |
parent | Debuggers: PluginStats are now output only on request. (#3513) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Root.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/Root.cpp b/src/Root.cpp index 3d3930975..90e5cb9db 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -332,6 +332,22 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> a_OverridesRepo) void cRoot::StopServer() { + // Kick all players from the server with custom disconnect message + class cPlayerCallback : public cPlayerListCallback + { + AString m_ShutdownMessage; + virtual bool Item(cPlayer * a_Player) + { + a_Player->GetClientHandlePtr()->Kick(m_ShutdownMessage); + return false; + } + public: + cPlayerCallback(AString a_ShutdownMessage) : m_ShutdownMessage(a_ShutdownMessage) {} + }PlayerCallback((m_Server->GetShutdownMessage())); + + cRoot::Get()->ForEachPlayer(PlayerCallback); + // What's a better way to do this? + std::this_thread::sleep_for(std::chrono::seconds(1)); m_TerminateEventRaised = true; m_StopEvent.Set(); m_InputThreadRunFlag.clear(); |