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authorMattes D <github@xoft.cz>2014-12-07 18:15:23 +0100
committerMattes D <github@xoft.cz>2014-12-07 18:15:23 +0100
commit8ad1afcc1b98c03bd77b0d85236643ba04795d38 (patch)
treee340889a2d505f10fd45a80f7b951f3165d6294a /src/Root.cpp
parentcEvent: Changed chrono duration resolution. (diff)
parentFixed format warning. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Root.cpp56
1 files changed, 33 insertions, 23 deletions
diff --git a/src/Root.cpp b/src/Root.cpp
index 24c1a4cc8..865b2a213 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -16,7 +16,6 @@
#include "Protocol/ProtocolRecognizer.h" // for protocol version constants
#include "CommandOutput.h"
#include "DeadlockDetect.h"
-#include "OSSupport/Timer.h"
#include "LoggerListeners.h"
#include "BuildInfo.h"
#include "IniFile.h"
@@ -42,7 +41,6 @@ cRoot* cRoot::s_Root = nullptr;
cRoot::cRoot(void) :
m_pDefaultWorld(nullptr),
- m_InputThread(nullptr),
m_Server(nullptr),
m_MonsterConfig(nullptr),
m_CraftingRecipes(nullptr),
@@ -68,26 +66,24 @@ cRoot::~cRoot()
-void cRoot::InputThread(void * a_Params)
+void cRoot::InputThread(cRoot & a_Params)
{
- cRoot & self = *(cRoot*)a_Params;
-
cLogCommandOutputCallback Output;
- while (!self.m_bStop && !self.m_bRestart && !m_TerminateEventRaised && std::cin.good())
+ while (!a_Params.m_bStop && !a_Params.m_bRestart && !m_TerminateEventRaised && std::cin.good())
{
AString Command;
std::getline(std::cin, Command);
if (!Command.empty())
{
- self.ExecuteConsoleCommand(TrimString(Command), Output);
+ a_Params.ExecuteConsoleCommand(TrimString(Command), Output);
}
}
if (m_TerminateEventRaised || !std::cin.good())
{
// We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running; stop the server:
- self.m_bStop = true;
+ a_Params.m_bStop = true;
}
}
@@ -120,9 +116,7 @@ void cRoot::Start(void)
m_bStop = false;
while (!m_bStop)
{
- cTimer Time;
- long long mseconds = Time.GetNowTime();
-
+ auto BeginTime = std::chrono::steady_clock::now();
m_bRestart = false;
LoadGlobalSettings();
@@ -154,7 +148,7 @@ void cRoot::Start(void)
m_WebAdmin->Init();
LOGD("Loading settings...");
- m_RankManager = new cRankManager();
+ m_RankManager.reset(new cRankManager());
m_RankManager->Initialize(m_MojangAPI);
m_CraftingRecipes = new cCraftingRecipes;
m_FurnaceRecipe = new cFurnaceRecipe();
@@ -191,21 +185,25 @@ void cRoot::Start(void)
#if !defined(ANDROID_NDK)
LOGD("Starting InputThread...");
- m_InputThread = new cThread( InputThread, this, "cRoot::InputThread");
- m_InputThread->Start( false); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
+ try
+ {
+ m_InputThread = std::thread(InputThread, std::ref(*this));
+ m_InputThread.detach();
+ }
+ catch (std::system_error & a_Exception)
+ {
+ LOGERROR("cRoot::Start (std::thread) error %i: could not construct input thread; %s", a_Exception.code().value(), a_Exception.what());
+ }
#endif
- long long finishmseconds = Time.GetNowTime();
- finishmseconds -= mseconds;
-
- LOG("Startup complete, took %lld ms!", finishmseconds);
+ LOG("Startup complete, took %lld ms!", std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - BeginTime).count());
#ifdef _WIN32
EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button
#endif
while (!m_bStop && !m_bRestart && !m_TerminateEventRaised) // These are modified by external threads
{
- cSleep::MilliSleep(1000);
+ std::this_thread::sleep_for(std::chrono::seconds(1));
}
if (m_TerminateEventRaised)
@@ -213,10 +211,6 @@ void cRoot::Start(void)
m_bStop = true;
}
- #if !defined(ANDROID_NDK)
- delete m_InputThread; m_InputThread = nullptr;
- #endif
-
// Stop the server:
m_WebAdmin->Stop();
LOG("Shutting down server...");
@@ -633,6 +627,22 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
+bool cRoot::DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback)
+{
+ for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end();itr++)
+ {
+ if (itr->second->DoWithPlayerByUUID(a_PlayerUUID, a_Callback))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
{
return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);